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#16
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Re: Project ORB: A superb predictive scouting system!
The website is showing the "loading teams..." message for an awfully long time for me (it never loads the teams
). Should I be worried?EDIT: Carver loads fine, for some reason, although there is still a delay in opening. DOUBLEEDIT: Also, what do the numbers mean? Is it all relative measurement? Last edited by asid61 : 28-04-2016 at 00:46. |
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#17
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Re: Project ORB: A superb predictive scouting system!
We have discovered that we're missing data for Teams 4, 8, and 11 for scaling. We're going to inject artificial data for those teams (just for that single value) tonight, and tomorrow update it with the most accurate data. That's all we can do tonight.
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#18
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Re: Project ORB: A superb predictive scouting system!
Looks like it is working now. Great job getting it up. Thanks for the work and dedication this took and allowing it to be usable for everyone.
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#19
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Re: Project ORB: A superb predictive scouting system!
This is incredible. I love the fact that I can still pull up data for teams that are not at champs. The data looks pretty darn accurate. I have two questions:
1) Will these be updating as new matches are played during champs? 2) Could you release a top 50/100/3000? I'd be interested to see how your program ranks the robots, and compare it to OPR and my personal favorites. I could (and might) compile this myself, but it'd take a while, and you might have some way of doing it much more quickly. |
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#20
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Re: Project ORB: A superb predictive scouting system!
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#21
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Re: Project ORB: A superb predictive scouting system!
Good morning everybody!
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Match Scores For match scores, our system takes the highest skill level of each individual defense and assumes that is the score of the robot crossing the defense, then it uses that for purposes of scoring. Then, it calculates in low and high goal shots, and then calculates the scale/challenge bonus. Quote:
I can do a data dump of whatever teams you like, including the ones at the MAR Championship, but right now, data in the system will be skewed by the fact that the matches at that championship became part of the team's score, which means it could be less truly accurate. We might have the option to release some data from earlier in the season, but we'd have to dedicate training resources for that, which may be one of our lower priorities at the moment. We'll see what we can do. Coming next:
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#22
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Re: Project ORB: A superb predictive scouting system!
How is the data represented for the neural network? I was thinking about this the other day, and wasn't too sure how you'd account for individual teams without essentially combining the teams' stats into one "super team" (for a lack of a better phrase).
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#23
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Re: Project ORB: A superb predictive scouting system!
I haven't looked at how accurate ORBs predictions have been, but I noticed that it is consistently overestimating scores by a large margin. Any insight as to why this might be occurring?
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#24
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Re: Project ORB: A superb predictive scouting system!
its down
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#25
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Re: Project ORB: A superb predictive scouting system!
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#26
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Re: Project ORB: A superb predictive scouting system!
Howdy!! I'm Tom, Wired Wizards' Alpha Team leader (Robot Code), and I as well have been doing the vast majority of the back end for ORB.
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ortcullis, 2:cdf, 3:moat, 4:ramparts, 5:drawbridge, 6:sallyport, 7:rockwall, 8:roughterrain), scale and challenge each have 1 value for their respective percentage. The goals values are representative of the quantity of goals, defenses representative of 0-2 crossings (as that is all TBA has per match), scale and challenge as mentioned are stored as a value between 0-1, a decimal percent. As each match is a combination of 3 teams per alliance, pulling the data gives you an idea of how they perform, but of course it is just a showing of how the alliance performs! The magic happens as the networks for each team analyze all of their different combinations, and finds the trends inside the dataset that would indicate the team it's training for. Good question! |
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#27
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Re: Project ORB: A superb predictive scouting system!
We restarted the server and everything seems to be working now.
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#28
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Re: Project ORB: A superb predictive scouting system!
Source code?
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#29
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Re: Project ORB: A superb predictive scouting system!
As far as I could tell much earlier in development, it was oddly over in estimation, but it seemed consistent by a certain multiplier (not impacting the predictions for winning, just showing bigger values.) Before, I had multiplied it by about .7310 to get the scores looking more like actual match scores. It is currently not doing that, since as mentioned it has no impact on prediction. The score value is a result of how it's summing it all, as it is trying to follow as close as possible the way that match scoring works in-game, but is not caused by any errors.
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#30
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Re: Project ORB: A superb predictive scouting system!
Hope everybody's been having a great day! We have found that there are some issues with retraining teams as matches occur, so we've turned off that feature in order to ensure that the web service remains online. We'll train tonight for all teams at Championships to make sure the data tomorrow is fresh based on how teams played today.
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We plan on releasing the source code at some point, it's a bit fragmented at the moment and we'll need to clean it up. |
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