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#1
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Re: 2016 IRI Rule Change Suggestions
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In addition, remove the batter requirement for captures. I'm assuming tower strength will be raised for IRI and putting that many balls in the tower is an impressive effort in itself. Removing this requirement will remove the chances of a weaker 3rd robot losing the alliance 25pts by not being able to make it back to the batter on time, and opens up more strategic flexibility within the last 30s of the match. |
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#2
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Re: 2016 IRI Rule Change Suggestions
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For the breach, the importance is less, as one robot could theoretically achieve a breach alone, but if we are changing the capture, we might as well change the breach over to elims style too. The FMS might even let us do that already, though I am not sure where the play-style change made by the Scorekeeper, and if it necessitates actually running an elims bracket. |
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#3
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Re: 2016 IRI Rule Change Suggestions
When I breach, your secret passage is no longer protected. I can get returning boulders with impunity, and cross back to the neutral zone without negotiating a defense.
This has the following advantages: - it encourages faster breaching. - it encourages higher scores - it gets rid of some penalties - it fits the theme This can be combined with many of the other permutations mentioned (forcing three crossings, crossing all five for a breach, doing away with ranking points, etc). You might also remove the one defender limit when the walls fall, if you want to force teams to be more strategic about it. Look at it like this - whatever you do by forcing additional crossings is still going to be easy for IRI teams to do in two minutes. Anything that's reasonable enough to be implemented will still happen every match, it will just take longer and we'll end up with less scoring. This wil make fast breaching more important while still keeping the focus for the audience on robots shooting balls. Last edited by Kris Verdeyen : 01-05-2016 at 22:03. |
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#4
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Re: 2016 IRI Rule Change Suggestions
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#5
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Re: 2016 IRI Rule Change Suggestions
Tactical Flashlights must be on a switch for safety purposes. Accidental shining of flashlight near person (spectators included) is a technical foul, quickly escalating E&R with a red card foul.
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#6
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Re: 2016 IRI Rule Change Suggestions
Would this include LED rings?
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#7
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Re: 2016 IRI Rule Change Suggestions
While bright, the LED rings do not focus the light into a tight beam.
That said, there were some teams with LED rings that would be better called round LED panels. Maybe LED rings with more than 20 (?) LED lights. |
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#8
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Re: 2016 IRI Rule Change Suggestions
What about requiring switches for focused beams that produce more than x lux of light at 6 feet?
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#9
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Re: 2016 IRI Rule Change Suggestions
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We are using a small cree LED flashlight. Is that tactical? We had a fun discussion with a volunteer at worlds after passing 2 district inspections, a state champ inspection, and the world champ inspection when he told us our light was too bright. We pointed out that the field lights AND the pinpoint spots being used were much brighter than our flashlight, and asked him to have those turned off as well. |
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#10
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Re: 2016 IRI Rule Change Suggestions
Might have been suggested already, but ditch the requirement that has one defense from each group on the field.
That alone will likely put the Group C's and the Portcullis out of play. |
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#11
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Re: 2016 IRI Rule Change Suggestions
I apologize if such lunacy were suggested already, but since it seems many are considering breaching to be an afterthought, and greater visibility is desired...
Remove all defenses entirely. Bare carpet. Leave the secret passages. Field resetters, rejoice. Cycle times would greatly decrease - more matches per team. 2016? Meet 2014. Declare a safe shooting zone where the defenses used to be. Meet 2012. Increase tower strengths to 15...or 20. Last edited by Travis Hoffman : 02-05-2016 at 12:56. |
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#12
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Re: 2016 IRI Rule Change Suggestions
Just a friendly reminder: It's not possible to award a total of 8 ranking points. Only one alliance can get the 2 RP for a win.
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#13
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Re: 2016 IRI Rule Change Suggestions
That's true. However that was just a hypothetical situation to help explain the concept.
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#14
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Re: 2016 IRI Rule Change Suggestions
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One thing I would love to know before we (or the Planning Committee) goes to insane with changing tower strength, is what percentage of qualification matches at champs had a tower brought down to 0 (or atleast had 10 balls scored) and what percentage had captures, cause this would help to see if captures were not happening because of tower strength or failure to get back to the batter. Also I don't know if it is possible to do away with the extra RP for breach and capture since it is so ingrained into the FMS and referee panels but if we do go to a straight win/loss with bonus points for those actions (Like they did in 2012) I would love to see if we can use the breach and capture totals as the first tie breaker. I think it would be cool also if we make it so there is an extra two balls that start in the castles and increase the number of balls allowed back in the castle by 1 or 2 to allow for teams to be more strategic in the balls in the tower instead of just creating a 469 in 2010 situation. |
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#15
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Re: 2016 IRI Rule Change Suggestions
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Field - Avg # Goals Qual - Avg # Goals Elims Arch - 8.4 - 8.9 Cars - 8.9 - 12.2 Carv - 9.1 - 13.4 Cur - 8.5 - 12.6 Gal - 7.9 - 11.7 Hop - 8.9 - 13.0 New - 9.3 - 12.9 Tes - 9.0 - 10.8 Ein - N/A - 16.3 |
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