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#106
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Re: 2016 IRI Rule Change Suggestions
Make it such that boulders can be launched across completely damaged defenses (or launched from the neutral zone to the courtyard when the defenses have been breached).
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#107
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Re: 2016 IRI Rule Change Suggestions
1. Redefine a breach as damaging all 5 defenses.
2. Keep tower strength at 10 (like in Champs) 3. Make scaling more valuable -- 25 points 4. Allow robots to push up to 1 extra ball over/through the defenses (in addition to the one they are carrying) 5. Auto mode -- record multiple defense crossings if performed in auto 6. Make the rough terrain more difficult |
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#108
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Re: 2016 IRI Rule Change Suggestions
I think that the first one would be too hard for the refs to determine the legality of the shot. The second one could be viable, though.
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#109
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Re: 2016 IRI Rule Change Suggestions
The second option is in spirit of the medieval theme. Typically, when you are able to break down your opponent's defenses, it should be an option to feed through shots.
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#110
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Re: 2016 IRI Rule Change Suggestions
One obvious rule change: put actual water in the moat...
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#111
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Re: 2016 IRI Rule Change Suggestions
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#112
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Re: 2016 IRI Rule Change Suggestions
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#113
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Re: 2016 IRI Rule Change Suggestions
I think making the tower health double and adding more weight to high goals would be a lot cooler. I also think allowing two balls to be controlled at once would mean a lot less undeserved penalties.
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#114
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Re: 2016 IRI Rule Change Suggestions
Reduce penalties for interacting near defenses/crossing.
Such that if a two robots come in contact during a robot cross as long as the contact doesn't affect the cross and is unintentional there isn't a penalty. This would be useful for teams accessing the position 5 defense and secret passage at the same time. |
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#115
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Re: 2016 IRI Rule Change Suggestions
Raise the low bar to 5 feet high
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#116
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Re: 2016 IRI Rule Change Suggestions
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One thing I would love to know before we (or the Planning Committee) goes to insane with changing tower strength, is what percentage of qualification matches at champs had a tower brought down to 0 (or atleast had 10 balls scored) and what percentage had captures, cause this would help to see if captures were not happening because of tower strength or failure to get back to the batter. Also I don't know if it is possible to do away with the extra RP for breach and capture since it is so ingrained into the FMS and referee panels but if we do go to a straight win/loss with bonus points for those actions (Like they did in 2012) I would love to see if we can use the breach and capture totals as the first tie breaker. I think it would be cool also if we make it so there is an extra two balls that start in the castles and increase the number of balls allowed back in the castle by 1 or 2 to allow for teams to be more strategic in the balls in the tower instead of just creating a 469 in 2010 situation. |
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#117
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Re: 2016 IRI Rule Change Suggestions
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That said, I think ties in the finals (and only the finals) should be replayed. If finals yield the heavyweight title fight I think we're all hoping for, I don't think anyone minds the extra 10 minutes to settle it. |
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#118
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Re: 2016 IRI Rule Change Suggestions
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#119
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Re: 2016 IRI Rule Change Suggestions
Just a friendly reminder: It's not possible to award a total of 8 ranking points. Only one alliance can get the 2 RP for a win.
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#120
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Re: 2016 IRI Rule Change Suggestions
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