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#1
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Re: 2016 IRI Rule Change Suggestions
Seems like the teams at IRI are good enough and have worked on their robot enough to show up to the field anytime they have a match.
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#2
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Re: 2016 IRI Rule Change Suggestions
Ranking should go back to W-L-T. Let the breach and capture award their playoff point bonuses during qualifications. All else should remain the same.
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#3
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Re: 2016 IRI Rule Change Suggestions
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#4
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Re: 2016 IRI Rule Change Suggestions
If I were in charge of making Stronghold a top-tier-robot-only game, I would:
Keep the tower strength at 10, as at Championship. Keep all the defenses. (Heck, if we can design for the drawbridge, anyone can--and if they didn't, that's really their problem, isn't it?) Get rid of crowd selection and choose the random defense with a coin flip. (I might just be grumpy that they institutionalized a built-in penalty for having a small team.) Change it so that any boulder that has contacted the carpet of a secret passage must be carried over the outer works to be scored (as if it had come from the neutral zone--so no more scarfing up boulders from your opponent's secret passage and immediately scoring them, though loose boulders in the courtyard are still fair game). Change a breach to all five defenses. I would be adamantly against changing the breach/capture QPs--robots were designed with those parameters in mind, and it would be too significant of a change at this point. As others have said, it adds both tactical decision-making and end-game excitement. |
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#5
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Re: 2016 IRI Rule Change Suggestions
Tiny change:
Spray paint the batter shields to match the color of the alliance. Removes a massive annoyance for the drivers. Lets the audience watch great driving. Also maintains the challenge of fitting onto the batter for a scale. |
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#6
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Re: 2016 IRI Rule Change Suggestions
I like this change a lot.
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#7
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Re: 2016 IRI Rule Change Suggestions
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#8
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Re: 2016 IRI Rule Change Suggestions
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#9
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Re: 2016 IRI Rule Change Suggestions
Quote:
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#10
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Re: 2016 IRI Rule Change Suggestions
Okay I know I'm super late to this, but I had kicked around the idea with a few people of changing what was needed for a capture in quals (I don't think it's needed in elims, but perhaps)
You would still have to get whatever the tower strength is with boulders You either have (a) all 3 robots either parked on the batter OR (b) at least one robot parked on the batter and a second robot must be hanging fully above the low goal. I thought this would help solve the problem of being stuck with a dead partner in a qual match and also give a bit more value for hanging. Maybe I'm biased but this seems like a good thing I think. Just my $0.02. I think this would help the rankings not be quite as dependent on match schedule luck. |
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#11
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Re: 2016 IRI Rule Change Suggestions
If you give the spy bot 3 boulders that can do whatever they want with, but only let them use them in the last 30 seconds that would make for some actually interesting human player strategy.
Or allowing multiple boulders to be held in the last 30 seconds as well, could add an interesting twist. |
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#12
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Re: 2016 IRI Rule Change Suggestions
I too think this is an interesting idea, however, I do not know any teams with multiple ball-manipulation capabilities because the game this year did not allow for it. This would screw many teams over and I don't think changing the game that much at this point is worth the extra bit of excitement. Keep up the ideas though!
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#13
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Re: 2016 IRI Rule Change Suggestions
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