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#1
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Re: Thoughts on driving in FIRST Stronghold
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As a bonus, it turns out they actually gave a lot of character to our robot and the team loved that unique and simple feature. We were actually able to give out some of our spare Wigglydoodads (as they were later officially christened) to other teams at champs as well. |
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#2
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Re: Thoughts on driving in FIRST Stronghold
Vision flags are the best thing known to driver-kind. That is all.
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#3
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Re: Thoughts on driving in FIRST Stronghold
Well, it was my second year on the team and my first as a driver.
Vision was not as much of an issue, having an arm that can raise and lower as we need it to. Things that did cause trouble include:
Things that were fun include:
The negatives list is longer, but I genuinely loved this game. |
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#4
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Re: Thoughts on driving in FIRST Stronghold
We had some trouble with backing over balls and vision from the taller defenses. Other than that it was a lot of fun getting to play aggressive defense
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#5
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Thoughts on driving in FIRST Stronghold
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Seconded . As a drive coach, I learned camera poles are great for making strategic decisions.Last edited by frcguy : 06-05-2016 at 01:29. |
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#6
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Re: Thoughts on driving in FIRST Stronghold
Not as bad as I originally thought after watching the game reveal - visibility atleast. I remember one game, we chose a draw bridge as a defense, and I couldn't see a good quarter of the field. The nice thing was, we planned for this, with a really long controller wire, and more often than not I was walking around the full width of our driver station.
We used a camera only for going back through the drawbridge. My operator would also be watching the robot, and let me know if I don't notice something. Also, our robot, in the configuration it would be in throughout most of the match, can be seen over the sally port, which was actually designed in. One of the biggest inconveniences were the boulders, driving around them, having them in awkward positions, trying not to incur tech fouls accidentally taking a boulder over during a crossing. Hard to play defense, you don't really know when bumpers are over the vertical projection of the outer works if they are anywhere near it, or in the neutral zone. The one use for a spy I saw personally - not for us, but for say an outerworks shooter, was for the spy to give a signal (simple as a thumbs up) when the bumpers are in the outerworks - hence the robot is protected by defense. This did not apply to our strategy. Edit: Oh, and the batter dividers were always fun ![]() Last edited by Sohaib : 06-05-2016 at 20:23. Reason: Addition |
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#7
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Re: Thoughts on driving in FIRST Stronghold
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#8
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Re: Thoughts on driving in FIRST Stronghold
Being the driver this year, not having a camera was one of the hardest things, the Plexiglass killed me every flipping time.
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