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#91
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Re: New Off-season Defenses
Many tall (and short) robots relied on the motion of the portcullis to get through it. One push (or ramming into it a few times, in some cases) would send it flying high, and they could quickly get through it before it came crashing down.
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#92
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Re: New Off-season Defenses
The Portcullis is gone. I offered up a manipulation defense that it functionally similar to the portcullis. What do you suggest? What are you willing to build in your garage to bring to off season events?
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#93
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Re: New Off-season Defenses
Quote:
While I do like your chain idea and think it would have made an interesting defense, the reason people are a little skeptical is because while similar, the chain would act vstly different than the Port. Most Port manipulators were also built with the bottom of the "door" being a solid bar. Ideally, any replacement defenses are actuated similarly to existing defenses so as to not require a completely new mechanism be built in the off season. |
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#94
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Re: New Off-season Defenses
4-bar linkage portcullis? Seems like you could counterbalance it to where it spring assists up and then gently glides back down
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#95
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Re: New Off-season Defenses
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I'm not saying the chain is a bad idea. I actually think that, if we are considering all ideas for portcullis replacements (similar or not), it would be a good challenge. I'm just saying that it is not functionally the exact same, and if we are looking for an exact (but safer) replacement that would not require any existing portcullis-capable robots to change their design, that's not it. Quote:
I think that some of the ideas presented in this thread are good (I particularly like the "rolling log" ones). If I had a garage and the equipment to do so, I would very gladly take the time to build any one of these ideas. |
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#96
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Re: New Off-season Defenses
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#97
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Re: New Off-season Defenses
What about putting the flat base for the portcullis in the slot and allow teams to cross whenever they like. The difference being that the crossings will not count till the last 20 seconds. So you can make the deicsision on doing crossings or climbing.
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#98
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Re: New Off-season Defenses
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I like a number of items which have been brought up, let me through in a wild card. Allow teams to bring in their own defenses of whatever design they choose (within a few rules) 1) Can't fod the field 2) Must be possible to cross 3) If their robot cannot cross, the other alliance has higher priority for choosing to use it against them. |
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#99
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Re: New Off-season Defenses
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Plus I also like the visibility constrains, because it separates the good drivers from the not so good. For example (not bragging here), after the first few matches at our first regional, i was getting used to the field and our bot. So even when I didn't have direct line of sight, our performance wouldn't degrade (unless there was defense being played), because I could still estimate exactly where the bot was based off of instinct, even making knocking out the sally port easy. |
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#100
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Re: New Off-season Defenses
How about using a Portcullis-like setup...
But instead of springs, use a counterweight system, to keep the door at roughly 5 lbf up-force? (Maybe use a return spring to start it on the downward motion, though.) |
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#101
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Re: New Off-season Defenses
I personally am a fan of the following ideas:
1. Cheval De Frise stuck in the down position, it provides the challenge of not going so fast or slow that might cause your bot to tip over, (plus the airtime photos are going to be great )2. Or a custom made variant of the cheval de frise ramp idea, so that teams can go over it from both sides, and not just one. 3. Somehow stick boulders in the defense base/holder, so a bot would have to drive over the boulders. Challenge is to not get stuck. I really don't like the idea of having an empty defense with no points. Because once the other 4 defenses are knocked out, than shooter bots will just traverse the outer works using the empty defense, making it way too easy.... plus 3 ball auto anyone?. And also, that completely negates the effect of the secret passage.. (okay not completely, but still). |
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#102
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Re: New Off-season Defenses
I really like the idea of having a rolling log or logs as a defense, but I feel like it might be very hard to build consistently or reliably. Another idea would be to take the frame of the Portcullis we already have and mount double doors that open in the middle to the sides of the Portcullis that are already there. However, the difficulty of this defense is that one of the doors, say the left door, will only open towards the Courtyard and the right door will only open towards the Neutral Zone. I think this could be moderately easy to build, and a fun defense for teams to tackle.
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#103
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Re: New Off-season Defenses
the bumps from breakaway would make for a neat obstacle.
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#104
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Re: New Off-season Defenses
Let me ask this: Where exactly was the problem on the portcullis? I know what the problem is but I just want to know what part of the portcullis caused the problem. Then we could try to think of a new portcullis that removes this problem.
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#105
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Re: New Off-season Defenses
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The assembly when finished is very easy to tip and has no hand holds or way to lock the door in place. So, an improved portcullis is:
I'm sure there's more. |
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