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Unread 08-05-2016, 21:54
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Xbox360 Kinect not working with GRIP on mac

I'm having a problem with getting my GRIP to recognizes that the Kinect is plugged into my mac. I have downloaded the Kinect drivers to my computer.

when i try to add a new camera in grip it says this (look at picture)
http://imgur.com/eAQqLZh



If anyone knows how to fix this (or what I'm doing wrong) I would really appreciate it.
Im using:
Xbox360 Kinect,
Macbook Pro (Version: El Capitan 10.11.4)
GRIP (Version: latest)
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Unread 09-05-2016, 09:03
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Re: Xbox360 Kinect not working with GRIP on mac

Pardon my ignorance, but does the Kinect natively even support use on a Mac? A quick Google search only showed 3rd party work-arounds. I would lean towards thinking the issue is with the drivers for the Kinect (or lack thereof) rather than GRIP.
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Unread 09-05-2016, 09:07
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Re: Xbox360 Kinect not working with GRIP on mac

Quote:
Originally Posted by cbale2000 View Post
Pardon my ignorance, but does the Kinect natively even support use on a Mac? A quick Google search only showed 3rd party work-arounds. I would lean towards thinking the issue is with the drivers for the Kinect (or lack thereof) rather than GRIP.
This is correct. While libfreenect can emulate a webcam, it isn't really fully supported. After my exams and stuff, I will be adding Kinect support to grip, however. You can track progress here.
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Unread 09-05-2016, 13:52
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Re: Xbox360 Kinect not working with GRIP on mac

Quote:
Originally Posted by Jaci View Post
This is correct. While libfreenect can emulate a webcam, it isn't really fully supported. After my exams and stuff, I will be adding Kinect support to grip, however. You can track progress here.
awsome! So when this is finished will it work for a mac or only windows?
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Unread 09-05-2016, 19:04
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Re: Xbox360 Kinect not working with GRIP on mac

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Originally Posted by TheModMaster8 View Post
awsome! So when this is finished will it work for a mac or only windows?
It will work on all platforms, including the RoboRIO and ARM Coprocessors
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