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Unread 13-05-2016, 19:55
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Re: [FRC Blog] The 2016 Season, by the Numbers

Quote:
Originally Posted by bkahl View Post
Care to elaborate? Just throwing opinions on message boards without any substance is useless.

I, for one, think the game helped to contribute a lot to FIRST, including making viewership for an outsider seem a bit more entertaining. The theme helped to get team members engulfed into the game, and while the 'Renaissance Fair' flair that some people had at competitions may have been off-putting to some, it just shows they were inspired.

The Disney Imagineers helped to hit this game out of the park.
I disagree.

Most of the people I showed the game to thought the medieval theme was too childish. The times where we got the best response during demos of our robot we just explained it as a Dodgeball robot.

Our team went with the theme quite a bit. In fact our lead mentor spent over 10 weeks straight hand making chain mail. But, I think the best first games are the ones more like a sport. It's just easier for some outsiders to relate.

Also I don't see how making a costume instantly shows someone is inspired.

Think of this game without the decals without the castle tops and without the interestingly named defenses. I think it would still be just as fun and less off putting to the average high school student.

I will end this saying I did love the game the concept was cool and I liked the game pieces. What I did not like was the imo childish theme.
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