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#16
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Re: [FRC Blog] The 2016 Season, by the Numbers
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But again I'm just one voice among many thousands. Based on the crazy lack of complaints they did well this year. So what's next year's theme space or wild west? |
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#17
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Re: [FRC Blog] The 2016 Season, by the Numbers
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. It does make me wonder though, how people can be turned off by the concept of a game being a capture the tower or etc , but no I get it now. |
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#18
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Re: [FRC Blog] The 2016 Season, by the Numbers
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#19
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Re: [FRC Blog] The 2016 Season, by the Numbers
I agree. I think the big difference between 2015 and 2016 is that this year the theme helped the game make sense. The very different tasks of shooting, driving over obstacles, and climbing are all tied together by the theme. The theme makes the game make sense as opposed to 2015 where they could have called the game Stack Attack and it would have made just as much sense.
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#20
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Re: [FRC Blog] The 2016 Season, by the Numbers
Except that in 2003, Stack Attack made a lot MORE sense--see (opponent's) stack, ATTACK!!!! (Yep, that was the game name that year.)
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#21
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Re: [FRC Blog] The 2016 Season, by the Numbers
I know it was the 2003 name, but I can never think of another name to use as an example because it is so darn catchy.
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#22
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Re: [FRC Blog] The 2016 Season, by the Numbers
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Stack Attack II: Revenge of the Stacks |
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#23
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Re: [FRC Blog] The 2016 Season, by the Numbers
I am so tired of hearing the "make it like sports, everyone loves sports, everyone understands sports, we'll attract more kids with sports..." refrain.
EVERYONE does NOT like sports. EVERYONE does NOT understand or get inspired by sports. I, and most of my friends (adults and teens), and most of the kids on our team throughout the years, do NOT like/understand/get excited about sports. Especially team sports like basketball, football and hockey. (Personally, I like individual sports like swimming, gymnastics, and equestrian pursuits, but that's just me.) And we (especially the kids in high school) are constantly told (directly or indirectly, by friends, family, school faculty and staff, and the media) that there is "something wrong with you" if you don't love sports, either as a participant or a spectator. Too much sports-relatedness runs the risk of alienating the kids who might be just wanting to get away from that pressure and find SOMETHING to do that is NOT sports-related. And, in my experience being a mentor for the past 6 years, the kids who have gotten the most out of the team, and been actually interested in math/engineering/tech and designing/building/programming/driving the robot, were not any more inclined to try or stick with the team when (or because) the game was "sports-related." In fact, our experience has been that if you attract the kids who will only be interested because of a sports-based theme or game, they soon lose interest when they find out that they actually have to think, do engineering-type work, build and program a robot. Sure, there are kids who like sports AND have the skills and interests to do well on the team, but those kids tend to stick around even when it's NOT a sports-related game. About the only 'draw' I see for a sports-themed game would be with the general public, and maybe sponsors. But I really don't think that you're going to attract HS kids, who will put in the time and work necessary to really benefit, and stick with the team for more than one season, by having a sport-themed game. And you may, in fact, drive away kids who don't care for sports, and are tired of being constantly urged to go out for a sport, to attend sports activities, and to care about spectator sports. So while I do like the catchphrases "the varsity sport for the mind" and "the only sport where every kid can turn pro," I don't think we should go overboard with the sports-mania and require that every FRC game be 'sports-related. Personally, one of the things I LOVED most about Stronghold was that it was NOT sports-related, yet was still competitive, fun to strategize, design for, build for, and play, and had a theme that made sense and was likely to attract kids with a bent for doing what we do. |
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#24
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Re: [FRC Blog] The 2016 Season, by the Numbers
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#25
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Re: [FRC Blog] The 2016 Season, by the Numbers
WILD WEST FIRST PLZ MAKE IT HAPPEN
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#26
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Re: [FRC Blog] The 2016 Season, by the Numbers
Would the shootout be the endgame or autonomous?
I'm imagining a 2015 style split-second race ![]() |
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#27
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Re: [FRC Blog] The 2016 Season, by the Numbers
Yes.
Automode: Shoot at one of X targets (let's call it 9, but only 3 are active). Each robot gets one SHOT (not "ammo"--just for fun, the limit during the match is 6). Score a hit in an active target, one opposing robot is disabled from "hit" until 5 seconds into teleop. Trick is, you don't know which target goes to which robot. (Hitting an inactive target would be worth points, but fewer...)Endgame: Try to get under cover, because all targets are active, with varying random "hinderances" (something like .5 second lag for 5 seconds, or disable for 2 seconds) applied to FMS-determined robots on the other alliance. Oh, and no reloading. Robots are also trying to get home... |
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#28
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Re: [FRC Blog] The 2016 Season, by the Numbers
I can already hear Tom Nader saying " Good Shootin' ". Oh wait, he has said that as game announcer for most FRC games in recent memory. Yet another reason for FIRST to make it happen
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#29
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Re: [FRC Blog] The 2016 Season, by the Numbers
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#30
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Re: [FRC Blog] The 2016 Season, by the Numbers
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