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#16
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Re: One or Two Drivers??
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#17
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Re: One or Two Drivers??
If you are looking at switching to two drivers, you have to know that they can communicate. We used two drivers this year and had some matches where my manipulator knew exactly when I would be lined up to shoot without me even telling him to shoot. That in sync behavior is what you need, very similar to sports. However during some matches we would shoot before we lined up due to bad communication. Another huge point for two drivers is that if something went wrong, our manipulator would have overrides to the limit switches and things like that. As a driver, it would be a nightmare to try and switch to override and manually control the device being used. Also just the amount of buttons was getting ridiculous for us and they would not all fit on the driver controller.
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#18
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Re: One or Two Drivers??
To the best of my knowledge, Lightning Robotics has never fielded a single-driver robot in our 15 years of existence:
FIRST is about the Inspiration, after all, and limiting the drive team to a single student-- especially if your reason is to avoid the valuable learning experience of working closely with your peers in a high-pressure environment-- strikes me as a rather uninspiring policy to have....With that said, we usually divide the labor as follows: "Driver"
Last edited by Ryan_Todd : 19-05-2016 at 11:17. Reason: elaborate on thubstick vs. joystick comparison |
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#19
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Re: One or Two Drivers??
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#20
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Re: One or Two Drivers??
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#21
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Re: One or Two Drivers??
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#22
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Re: One or Two Drivers??
We've always had a driver and an operator. Like most teams, we realize that there is a lot to driving than just going from one location to the next. The driver needs to be aware of his/her surroundings and be able to make decisions of how to drive in regards to scoring, playing defense, getting around defense, etc. Because of this, our operator takes on the responsibilities that aren't directly tailored to driving such as manipulators, turrets, arms, or other mechanisms. The operator and driver must be on the same page(whether that be talking or just knowing what the other is thinking). For example if the driver is focused on grabbing a ball and the operator sees a robot coming in at full speed into the harvester, the operator needs to make the decision to lift the harvester up. Having the driver do this is not ideal based on everything else drivers need to be worrying about. That being said, the driver has controls of some mechanisms such as gearbox shifters or occasionally the scoring procedure(such as placing tube or shooting ball).
Overall though, if the driver and co pilot can't get on the same page, it's not going to work out very well. The best teams will be the ones who can allocate practice time to make sure that when competition comes around, the driver and co pilot are in sync and performing the best they can. |
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#23
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Re: One or Two Drivers??
Our team has run 2 drivers since the beginning of time. We attempt to take every opportunity to make it easy on the drivers as possible. Having 2 drivers almost seems necessary to play with a robot with both a drive train and a game piece manipulator. It also gives 2 eyes on the robot to make sure that everything is going according to plan. In my opinion unless your robot is as simple as a drive train and there should be 2 drivers.
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#24
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Re: One or Two Drivers??
We(team 3339) always used two drivers. There is no right or wrong with this question, I can say that I met a few teams that worked great with one driver and teams that liks us worked with only one and both had great results. The main point is that you should pick what is good for your team and stick with it.
As being the driver for the last three years I can say that the most crucial thing is the communication between the drivers(when you work with a pair). We usualy choose two people that have good communication(and of course are good at operating). After doing our selections we define the language between them so every element on the field and every robot operation will have a clear and short code name. After that.... it's just practice. I know it sounds easy when I say it but it's a proccess that takes time |
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#25
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Re: One or Two Drivers??
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#26
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Re: One or Two Drivers??
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I have almost never used full-size control sticks to drive, but I will say what I think the pros of gamepads are (for driver): 1) Their intuitive. The gaming industry has invested a ridiculous amount of money into making controllers that are ergonomic and intuitive to use. Students that are used to gamepads will be able to reach a high level of proficiency fairly quickly (though, I admit, this is significantly mitigated by the fact that fine-grained control practice may be necessary). I think it's similar to how many teams opt to use a steering wheel to drive their robot. Students in areas where driving is a necessity may be very accustomed to this type of controller. Here in New York City, the driving age is 18 so that kind of controller is out of the question. 2) This one might seem a little crazy but does anyone else here get jittery on the field before a big match? Can't testify that this isn't just me but when I'm feeling jittery my arms and legs might shake, but my thumbs don't. 3) You can get gamepads that rumble... Could be useful for conveying sensor data... Just an idea we've been toying around with on 694... 4) Gamepads are convenient. Our entire driver station fits inside a small Pelican case (which I take great joy in kicking, throwing, and otherwise manhandling). Obviously not a huge issue, but still, I like convenienceI'm not saying that full-sized joysticks aren't viable (because they are) but I'm also definitely willing to argue that gamepads are just as viable. |
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#27
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Re: One or Two Drivers??
Are you seriously kidding me. I use an xbox one controller on our bot. And i have been the driver for 2 years now. A stick on the Xbox one controller is more than enough for an frc drivetrain. Our intake is embedded inside of our bot, it dosen't extend. Which means I have to align the intake opening with the boulder almost perfectly to pick it up. Which requires pretty good precision, or the ball will just hit the bumpers and roll away... I'm using a xbox one controller, yet I can pick up boulders without even slowing down (given they aren't against a wall), and our bot hits 25+ ft/sec. Just because some people can't do it, dosen't mean everybody can't.... and no, I'm not a "hardcore" gamer... I don't even use a controller for gaming....
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#28
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Re: One or Two Drivers??
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We did actually use the rumble capability. Essentially when our shooter motors were moving fast enough to shoot it would rumble. The controller also did pulsating rumbles in the last 25 seconds of the Match to remind me to park on the batter. It was pretty useful. |
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#29
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Re: One or Two Drivers??
Its not crazy at all. When we get to a regional, the first match, and maybe the second, (and also any key elimination match) my entire body will be shaking, but my hands are always steady.
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#30
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Re: One or Two Drivers??
hey there!
3476 uses 2 drivers every year. One operator in charge of the mechanism one driver in charge of driving the robot on the field. We find this best since all the pressure to perform is not on one person and we tend to use a lot of buttons for our extensive design features. Personally when I was a student I was a driver and found relief in the fact that I just had to get the robot over there and someone else was there to pick up some weight. |
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