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#31
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Re: what was the best shooting mechanism for 2016?
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#32
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Re: what was the best shooting mechanism for 2016?
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![]() The arm is nearly the length of the robot and pivots on the front frame rail. It's driven by 2 mini-CIMs through a toughbox mini and #25 chain with an overall ratio of 28:1. We have an incremental encoder on the gearbox so we know how far its traveled is each 20mS control loop. I don't remember the exact weight of the catapult arm but it is extremely light. The arm itself is 1.25" square, 0.040" wall thickness 7075 tubing that came out of a sponsor's dumpster. The "dish" the boulder rests in is carbon fiber. The block of pink foam on the arm was added after week 3 and reduced the boulder settling time substantially. |
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#33
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Re: what was the best shooting mechanism for 2016?
The best Shooting mechanism was 971 Spartans shooter would retract and it had probably the vison tracking. Don't teams like 16, 1678, 1538, and others who had good rotational platform which made them "UNBLOCKABLE".
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#34
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Re: what was the best shooting mechanism for 2016?
While we may not be able to compete with teams like 254 or 971 in shooter design, we at 2877 are proud of our Pnuematically fired rolling catapault.
Our biggest innovation was the placement of servos on the end of the shooter tips. Combined with vision code, this gave us the ability to precisely control the distance and arc of the shot. As our vision code evolved, we came to the realization that by putting the servos at different angles we could aim the ball to the left or right which reduced our time to shoot greatly. |
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#35
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Re: what was the best shooting mechanism for 2016?
Now that's really cool. Do you have some videos of this in action? We'd joked about changing our left/right shooter speeds during the season to create a curveball, but never thought about really trying it.
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#36
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Re: what was the best shooting mechanism for 2016?
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I also just wanted to comment on this. We had this same conversation in our team, and it went from joking, to half serious, to actually trying it. We probably spent about 2 hours trying to get a curveball to work with our dual wheel shooter, and while it did curve a little, the shot power was reduced a lot, so we scrapped the idea of using it. Would not recommend. |
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#37
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Re: what was the best shooting mechanism for 2016?
Most of the boulders I saw used on the fields were in like new condition. If a boulder got a big tear or rip during a match they would replace it with a new one. I don't think one is better then the other, I think its more of what works best with your team. I think one of the reasons we chose a wheeled shooter this year was because we have done them before and have experience on how to tweak and adjust them.
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#38
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Re: what was the best shooting mechanism for 2016?
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#39
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Re: what was the best shooting mechanism for 2016?
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At WPI, our first district event, it was taking us around 6-7 seconds to line up and shoot(Our robot is on the blue alliance shooting at the center goal) At our next event, BU, it was in the 3-5 range(robot on blue alliance shooting into near goal) At NEDCMP, our final event, with the "Differential Flaps" fully implemented, it was 1-3 seconds depending on how close our angle was before we let the robot take over. Our robot is the robot nearest to the center goal We won Innovation in Control at BU and NEDCMP |
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#40
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Re: what was the best shooting mechanism for 2016?
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#41
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Re: what was the best shooting mechanism for 2016?
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Overall, our season ended in a slightly disappointing fashion, as we were ultimately brought down by our tread failure, and missed out on a trip to Saint Louis. Overall the season was great, but it was somewhat disheartening to think about how good our robot could of been with a better drivebase. We are in the process of improving the drivetrain and hope to be playing at our peak at BattleCry this weekend. I suspect our programming team will write up a whitepaper detailing everything about our code and vision tracking for anyone interesting in the nitty-gritty detail |
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#42
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Re: what was the best shooting mechanism for 2016?
I've been thinking about this thread again, and I decided to analyze IRI this time as a sampling of the best teams in the world ought to produce the best shooters as well, right?
IRI had:
![]() This data could mean absolutely nothing, and the shooters at IRI could be happenstance and good teams just happened to draw their inspiration from 2012 robots or something. Or maybe not. I think the most interesting numbers are the comparison between the first row and the third row. Despite being the largest group of robots at IRI, single flywheel machines were over-represented in eliminations, while the next three largest blocks(Catapult, Double Flywheel, None) were all underrepresented in eliminations. The middle row also represents that, with more than 50% of all single flywheel teams at IRI making eliminations. Knowing this information (and also my experience in the past with some very finnicky double flywheel shooters and catapults), I would use a single flywheel shooter in a similarly styled shooting game in the future (although God knows I'm going to eat these words when I want to pursue some other shooter a few years from now and my students do some research and find this post). |
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#43
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Re: what was the best shooting mechanism for 2016?
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Basically, two horizontal rows, each with four four inch colsons, opposite from quarter inch polycarb, with about 2 inches of compression. Personally, I most enjoyed watching (and listening to) the linear puncher shooters. However, different shooters entail different constraints and/or requirements, and can all yield great results when well optimized. |
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#44
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Re: what was the best shooting mechanism for 2016?
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#45
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Re: what was the best shooting mechanism for 2016?
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Winning Alliance 2056 - Single Flywheel 118 - Catapult 33 - Single Flywheel 4587 - Catapult Finalist Alliance 1114 - Single Flywheel 195 - Catapult 225 - Dual Wheel 1405 - Defender Semi Finalist 1 1619 - 1619 Style 1241 - Single Flywheel 133 - Catapult 868 - Single Flywheel Semi Finalist 2 3620 - Single Flywheel 67 - Single Flywheel 3683- Low Goal 5254 - Dual Wheel Quarterfinalists 1 2771 - Single Flywheel 16 - Single Flywheel 1024 - Catapult 1023 - Single Flywheel Quarterfinalists 2 217 - Single Flywheel 2451 - Catapult 494 - Single Flywheel 3641 - Dual Wheel Quarterfinalists 3 2481 - Single Flywheel 330 - Linear Punch 3824 - Dual Wheel 1640 - Catapult Quarterfinalists 4 45 - Catapult 179 - Single Flywheel 1806 - Linear Punch 233 - Low Goal I am probably wrong somewhere in this list so if you see something wrong just PM me and Ill edit it. |
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