Go to Post Corn dogs for everyone! - DCA Fan [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Reply
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 26-05-2016, 08:55
Cinnastar047's Avatar
Cinnastar047 Cinnastar047 is offline
President (2016-17)
AKA: Erin Weston
FRC #1124 (ÜberBots)
Team Role: Tactician
 
Join Date: Nov 2015
Rookie Year: 2015
Location: Avon
Posts: 6
Cinnastar047 is an unknown quantity at this point
How to Get New Members to Stay?

Our team has been going through this weird cycle for a few years where every other class has ~15 members on the team, and the other classes will have about 2 members on the team. It's not that we can't attract people, it's that a lot of them will leave after the first few weeks for one reason or another. For example, we started this year with about 20 freshmen and now we are down to 2, 1 of which who has been committed to the team since he started 8th grade. We think we have an idea of what's causing the cycle of no members and tons of members, but we'd like to know what other team do that successfully get their new members to stay. Our usual fall activities include a few offseason events, trying to teach them how to do things that contribute to the team, and planning fun things for the whole team to do, but this year there were a few less fun things to do and all of the freshmen just stopped showing up. Is there anything else we could be doing to get new members to stay on the team?
Reply With Quote
  #2   Spotlight this post!  
Unread 26-05-2016, 09:43
Carolyn_Grace's Avatar
Carolyn_Grace Carolyn_Grace is offline
Build bridges not walls.
AKA: Carolyn Beyer
FRC #1024
Team Role: Mentor
 
Join Date: Feb 2009
Rookie Year: 2003
Location: Indianapolis
Posts: 545
Carolyn_Grace has a reputation beyond reputeCarolyn_Grace has a reputation beyond reputeCarolyn_Grace has a reputation beyond reputeCarolyn_Grace has a reputation beyond reputeCarolyn_Grace has a reputation beyond reputeCarolyn_Grace has a reputation beyond reputeCarolyn_Grace has a reputation beyond reputeCarolyn_Grace has a reputation beyond reputeCarolyn_Grace has a reputation beyond reputeCarolyn_Grace has a reputation beyond reputeCarolyn_Grace has a reputation beyond repute
Re: How to Get New Members to Stay?

If this were happening on my team, I'd sit down with students and make a list of things that THEY want to do. Then assign them each aspects of the various activities.
__________________
"It is change, continuing change, inevitable change, that is the dominant factor in society today. No sensible decision can be made any longer without taking into account not only the world as it is, but the world as it will be." -Isaac Asimov
Reply With Quote
  #3   Spotlight this post!  
Unread 26-05-2016, 09:46
Chris is me's Avatar
Chris is me Chris is me is offline
no bag, vex only, final destination
AKA: Pinecone
FRC #0228 (GUS Robotics); FRC #2170 (Titanium Tomahawks)
Team Role: Mentor
 
Join Date: Dec 2008
Rookie Year: 2006
Location: Glastonbury, CT
Posts: 7,624
Chris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond repute
Send a message via AIM to Chris is me
Re: How to Get New Members to Stay?

The short version is you have to give them a reason to stay.

It's a really complex problem with no answer that's going to guarantee you 100% retention, but here are some places to start:
  • Kids have to feel like they can do this. If there isn't enough help and they're expected to jump in on their own, they'll feel lost / incapable and move on. This is where quality mentorship really matters.
  • Kids won't want to stay if they feel like they have to "wait their turn" to get involved. Telling new students they get to do the cool stuff only after a few years on the team is a very quick way to make your team very small. Maybe the freshmen won't have the same jobs or responsibilities as a senior, but they should be doing something of value.
  • Whatever they are doing, they have to feel like what they did influenced the trajectory of the robot and really mattered in the season. Prototyping is a great way to give kids a sense of ownership of the robot ("my intake made it on the robot!!!") while retaining a strong sense of design direction from leadership.
  • In general, kids need mentoring, either from older kids or from adults. Only the most driven and motivated kids will force themselves into their area of interest and demand to learn everything they need right away. Teach kids everything you can before the season so they can contribute during the regular season.
__________________
Mentor / Drive Coach: 228 (2016-?)
...2016 Waterbury SFs (with 3314, 3719), RIDE #2 Seed / Winners (with 1058, 6153), Carver QFs (with 503, 359, 4607)
Mentor / Consultant Person: 2170 (2017-?)
---
College Mentor: 2791 (2010-2015)
...2015 TVR Motorola Quality, FLR GM Industrial Design
...2014 FLR Motorola Quality / SFs (with 341, 4930)
...2013 BAE Motorola Quality, WPI Regional #1 Seed / Delphi Excellence in Engineering / Finalists (with 20, 3182)
...2012 BAE Imagery / Finalists (with 1519, 885), CT Xerox Creativity / SFs (with 2168, 118)
Student: 1714 (2009) - 2009 Minnesota 10,000 Lakes Regional Winners (with 2826, 2470)
2791 Build Season Photo Gallery - Look here for mechanism photos My Robotics Blog (Updated April 11 2014)
Reply With Quote
  #4   Spotlight this post!  
Unread 26-05-2016, 10:21
Jon Stratis's Avatar
Jon Stratis Jon Stratis is offline
Electrical/Programming Mentor
FRC #2177 (The Robettes)
Team Role: Mentor
 
Join Date: Feb 2007
Rookie Year: 2006
Location: Minnesota
Posts: 3,737
Jon Stratis has a reputation beyond reputeJon Stratis has a reputation beyond reputeJon Stratis has a reputation beyond reputeJon Stratis has a reputation beyond reputeJon Stratis has a reputation beyond reputeJon Stratis has a reputation beyond reputeJon Stratis has a reputation beyond reputeJon Stratis has a reputation beyond reputeJon Stratis has a reputation beyond reputeJon Stratis has a reputation beyond reputeJon Stratis has a reputation beyond repute
Re: How to Get New Members to Stay?

Chris is Me has it right - people are less likely to leave if they get heavily involved doing something they like. And with robotics, that means strong mentorship that constantly pulls people up.

This past year, my team changed its lettering requirements to include a "lettering project" - basically, something that benefits the team that the student can take ownership of. For example, one student was responsible for the CAW - she spent 5 minutes on it every meeting, and it built out alongside the robot, instead of our usual last minute scramble. She was a freshman, learning as she went (a mentor had to help her understand what everything was, where we purchase stuff from, etc), and it was a great learning tool for her. Another student, a senior this time, wrote an entire scouting system, utilizing the FRC Event API to get data on each match from the FMS. More technical, more nuanced than making the CAW... But that's what the projects let us do - each student can shape their project to their interests and skills, and the difficulty and complexity of the projects grows along with the student. It gives them a lot of buy-in to the team, as they can poi t to it and say "i did that!". And after a few years, the projects will hopefully start to provide the students with a small portfolio they can use for things like college applications/interviews or when applying for internships.. Students pick their own projects, either from a list of things we know we need, or by coming up with something themselves. They have an "assigned mentor" to work with on that project so they always know who to go to for help. We had something like 2/3 of the team complete projects.
__________________
2007 - Present: Mentor, 2177 The Robettes
LRI: North Star 2012-2016; Lake Superior 2013-2014; MN State Tournament 2013-2014, 2016; Galileo 2016; Iowa 2017
2015: North Star Regional Volunteer of the Year
2016: Lake Superior WFFA
Reply With Quote
  #5   Spotlight this post!  
Unread 26-05-2016, 10:31
Sperkowsky's Avatar
Sperkowsky Sperkowsky is offline
Professional Multitasker
AKA: Samuel Perkowsky
FRC #2869 (Regal Eagles)
Team Role: Leadership
 
Join Date: Jan 2015
Rookie Year: 2014
Location: Bethpage, NY
Posts: 1,886
Sperkowsky has a reputation beyond reputeSperkowsky has a reputation beyond reputeSperkowsky has a reputation beyond reputeSperkowsky has a reputation beyond reputeSperkowsky has a reputation beyond reputeSperkowsky has a reputation beyond reputeSperkowsky has a reputation beyond reputeSperkowsky has a reputation beyond reputeSperkowsky has a reputation beyond reputeSperkowsky has a reputation beyond reputeSperkowsky has a reputation beyond repute
Re: How to Get New Members to Stay?

This is not something my team has mastered but we have improved.

We realized we needed more members this year as we were becoming increasingly small.

We had about 50 members show up to our first day. 10 of them previous members. The first day we did a keynote style run down of what we do. The second day we kicked it off with quick training on basic hand tools and power tools. We had about 35 people come to that. We then kicked off our offseason project involving building a brand new robot and competing with it at an offseason. Throughout that sub season we had about 20 people there. By the season I would say we had about 25 people on our team.

My biggest reccomendation is that you have one person accurately delegating responsibilities. Members leave when they get bored and get bored when they don't have something to do.

Also make sure people are trained early so they know what they are doing and don't feel behind everyone.
Reply With Quote
  #6   Spotlight this post!  
Unread 26-05-2016, 11:30
Monochron's Avatar
Monochron Monochron is offline
Engineering Mentor
AKA: Brian O'Sullivan
FRC #4561 (TerrorBytes)
Team Role: Engineer
 
Join Date: Feb 2007
Rookie Year: 2002
Location: Research Triangle Park, NC
Posts: 890
Monochron has a reputation beyond reputeMonochron has a reputation beyond reputeMonochron has a reputation beyond reputeMonochron has a reputation beyond reputeMonochron has a reputation beyond reputeMonochron has a reputation beyond reputeMonochron has a reputation beyond reputeMonochron has a reputation beyond reputeMonochron has a reputation beyond reputeMonochron has a reputation beyond reputeMonochron has a reputation beyond repute
Re: How to Get New Members to Stay?

Quote:
Originally Posted by Sperkowsky View Post
My biggest reccomendation is that you have one person accurately delegating responsibilities. Members leave when they get bored and get bored when they don't have something to do.
This is a big one. Often new students are used to a LOT of structure. School, athletic teams, bands, etc. all have highly structured meetings and events. If there isn't structure to your delegation, new students may get the feeling that the team isn't going anywhere or that they aren't "getting to do anything".
__________________


2016 | Innovation In Controls, Industrial Design, Quality Award, NC District - 4th Seed
Reply With Quote
  #7   Spotlight this post!  
Unread 26-05-2016, 11:50
Cinnastar047's Avatar
Cinnastar047 Cinnastar047 is offline
President (2016-17)
AKA: Erin Weston
FRC #1124 (ÜberBots)
Team Role: Tactician
 
Join Date: Nov 2015
Rookie Year: 2015
Location: Avon
Posts: 6
Cinnastar047 is an unknown quantity at this point
Re: How to Get New Members to Stay?

I think one of the main problems we have with getting new members actively involved is that while we make an effort to teach them how to do things, they often don't get an offseason project to apply their new skills to. Then a lot of them don't retain the knowledge, or in some cases there will be a project for them to practice with but it's only one project and not a lot of people can work on it, so the rest just leave.
Reply With Quote
  #8   Spotlight this post!  
Unread 26-05-2016, 11:53
smitikshah's Avatar
smitikshah smitikshah is offline
Drive Coach
AKA: Smiti
FRC #2869 (Regal Eagles)
Team Role: Coach
 
Join Date: Dec 2015
Rookie Year: 2015
Location: New York
Posts: 146
smitikshah has a reputation beyond reputesmitikshah has a reputation beyond reputesmitikshah has a reputation beyond reputesmitikshah has a reputation beyond reputesmitikshah has a reputation beyond reputesmitikshah has a reputation beyond reputesmitikshah has a reputation beyond reputesmitikshah has a reputation beyond reputesmitikshah has a reputation beyond reputesmitikshah has a reputation beyond reputesmitikshah has a reputation beyond repute
Re: How to Get New Members to Stay?

I really agree with all the points made, and wanted to add to Sam's post regarding our team.

I think most teams have the issue of having a lot of people initially joining and then many people leaving after the first few weeks. Some people leaving is just natural, as they are trying out some things that they don't know if they will like, and later realize that they don't like it too much. However this year we have had more dedicated members than ever before and I think we can attribute it to a few factors:

1.) Things to do - As obvious as this may seem, we didn't really implement it much prior to this year. People would come into the lab - and wouldn't be given anything to do, so then they would just leave and not come back thinking its not their place. This year, we restructured our team, allowing for centralization, and therefore the head always knowing what there is to do and effectively communicating this. We were able to undertake a re-doing of the room, and completely organized the lab for the first time in a while. We also had the offseason bot project. Now we are looking at effective scouting methods and developing outreach. Basically, there is always something to do and something going on.

2.) Opportunities to gain leadership - Going along with the earlier point made regarding restructuring our team, we were previously extremely mentor involved. This year, we for the first time, had a lot of student leadership. This has motivated lots of people to learn what they want and become a student leader in it, and guide the next generation of students.

3.) Teaching - often people see that we are building a robot and get intimidated thinking they have no engineering background and can't help the team. This is a responsibility of the mentors on most teams, however even student leads can help out. Make sure people know what they are doing, and that you are always open to as many questions as anyone can ask.

4.) Making Sure Students Know About FRC - While this may seem obvious, many new students don't know what FIRST is, or what the goals are. Like Sam said, we held a keynote type meeting in the beginning of the year breaking down how there is a new game every year, and what the time frame of the year will look like. We also went into detail of how there are opportunities to do things in non-technical roles like business, marketing, media, scouting, and outreach. We make sure kids know about all these aspects and how we have a variety of skills they can be involved in.

My first year, wouldn't even be called a year. The structure made it hard for me to understand everything I could do, and I was hesitant to "really" join because of lack of skill in engineering. I didn't even know FRC had different yearly competitions until the end of build season (I thought we were building for fun and made a deadline to help us get it done faster). I didn't know what scouting was, and I only came by every once in a while to help clean up. After realizing how ill-informed I was - I was on the verge of quitting. It all seemed too intimidating and I wanted to leave. But because the team was so encouraging I was motivated to stay, and learn everything I needed to, to make up lost ground and became a team leader. After noticing what I mentioned above, I worked with the team in fixing those problems, and now we have such a great turnout. (Everything mentioned happened last year ).

Let me know how everything works out!
__________________
Reply With Quote
  #9   Spotlight this post!  
Unread 26-05-2016, 11:55
Sperkowsky's Avatar
Sperkowsky Sperkowsky is offline
Professional Multitasker
AKA: Samuel Perkowsky
FRC #2869 (Regal Eagles)
Team Role: Leadership
 
Join Date: Jan 2015
Rookie Year: 2014
Location: Bethpage, NY
Posts: 1,886
Sperkowsky has a reputation beyond reputeSperkowsky has a reputation beyond reputeSperkowsky has a reputation beyond reputeSperkowsky has a reputation beyond reputeSperkowsky has a reputation beyond reputeSperkowsky has a reputation beyond reputeSperkowsky has a reputation beyond reputeSperkowsky has a reputation beyond reputeSperkowsky has a reputation beyond reputeSperkowsky has a reputation beyond reputeSperkowsky has a reputation beyond repute
Re: How to Get New Members to Stay?

Quote:
Originally Posted by Cinnastar047 View Post
I think one of the main problems we have with getting new members actively involved is that while we make an effort to teach them how to do things, they often don't get an offseason project to apply their new skills to. Then a lot of them don't retain the knowledge, or in some cases there will be a project for them to practice with but it's only one project and not a lot of people can work on it, so the rest just leave.
Based on that I would recommend if you have the money having a few preseason vex teams. With vex more people would be able to get involved and learn applical skills. My team has not personally done this as normally a project like robot improvements could involve everyone we would ever be able to get (we come from a small school) but many teams have had success with this method. Team 254 included.
Reply With Quote
  #10   Spotlight this post!  
Unread 26-05-2016, 13:53
Whatever Whatever is online now
Registered User
FRC #2502
 
Join Date: Apr 2016
Location: MN
Posts: 80
Whatever has a reputation beyond reputeWhatever has a reputation beyond reputeWhatever has a reputation beyond reputeWhatever has a reputation beyond reputeWhatever has a reputation beyond reputeWhatever has a reputation beyond reputeWhatever has a reputation beyond reputeWhatever has a reputation beyond reputeWhatever has a reputation beyond reputeWhatever has a reputation beyond reputeWhatever has a reputation beyond repute
Re: How to Get New Members to Stay?

If you really want everyone to stay, my suggestion would be to lock the door and not let them leave. Add in some shackles and you can get 100% retention.


The reality is science/engineering is hard. And I don't mean mentally hard but hard on your ego. Most school work is based on coming to preset correct answer. Science/engineering is all about finding out what you don't know or what mistakes you made. A good science experiment in the real world is about getting to the next question. Most real world engineering is about taking the best available information to design something so you can find out what you could have done better. There are a lot of people that don't react well to that - especially if they are used to coming to the correct answer. In addition to the good advice listed already, my suggestion is to make sure that that is a known expectation coming into the program.
Reply With Quote
  #11   Spotlight this post!  
Unread 26-05-2016, 17:31
CJ_Elliott's Avatar
CJ_Elliott CJ_Elliott is offline
Registered User
FRC #2502 (Talon Robotics)
Team Role: Alumni
 
Join Date: Feb 2015
Rookie Year: 2014
Location: Eden Prairie, MN
Posts: 77
CJ_Elliott is a glorious beacon of lightCJ_Elliott is a glorious beacon of lightCJ_Elliott is a glorious beacon of lightCJ_Elliott is a glorious beacon of lightCJ_Elliott is a glorious beacon of lightCJ_Elliott is a glorious beacon of light
Re: How to Get New Members to Stay?

Don't have your first two team meetings revolve around safety, team constructs, or anything that gets new members out of the mindset that they are building things. As soon as they start to become bored or frustrated from the lack of doing anything, they will leave most of the time.
Reply With Quote
  #12   Spotlight this post!  
Unread 26-05-2016, 19:13
smitikshah's Avatar
smitikshah smitikshah is offline
Drive Coach
AKA: Smiti
FRC #2869 (Regal Eagles)
Team Role: Coach
 
Join Date: Dec 2015
Rookie Year: 2015
Location: New York
Posts: 146
smitikshah has a reputation beyond reputesmitikshah has a reputation beyond reputesmitikshah has a reputation beyond reputesmitikshah has a reputation beyond reputesmitikshah has a reputation beyond reputesmitikshah has a reputation beyond reputesmitikshah has a reputation beyond reputesmitikshah has a reputation beyond reputesmitikshah has a reputation beyond reputesmitikshah has a reputation beyond reputesmitikshah has a reputation beyond repute
Re: How to Get New Members to Stay?

Quote:
Originally Posted by CJ_Elliott View Post
Don't have your first two team meetings revolve around safety, team constructs, or anything that gets new members out of the mindset that they are building things. As soon as they start to become bored or frustrated from the lack of doing anything, they will leave most of the time.
That sounds interesting - might have to try that next school year.
__________________
Reply With Quote
  #13   Spotlight this post!  
Unread 26-05-2016, 21:55
MailmanDelivers MailmanDelivers is offline
Registered User
FRC #2877 (Ligerbots)
Team Role: CAD
 
Join Date: Mar 2016
Rookie Year: 2014
Location: MA
Posts: 54
MailmanDelivers is a glorious beacon of lightMailmanDelivers is a glorious beacon of lightMailmanDelivers is a glorious beacon of lightMailmanDelivers is a glorious beacon of lightMailmanDelivers is a glorious beacon of light
Re: How to Get New Members to Stay?

Quote:
Originally Posted by CJ_Elliott View Post
Don't have your first two team meetings revolve around safety, team constructs, or anything that gets new members out of the mindset that they are building things. As soon as they start to become bored or frustrated from the lack of doing anything, they will leave most of the time.
What about watching old game animations and talking about designs for that?
Reply With Quote
  #14   Spotlight this post!  
Unread 27-05-2016, 09:12
Cinnastar047's Avatar
Cinnastar047 Cinnastar047 is offline
President (2016-17)
AKA: Erin Weston
FRC #1124 (ÜberBots)
Team Role: Tactician
 
Join Date: Nov 2015
Rookie Year: 2015
Location: Avon
Posts: 6
Cinnastar047 is an unknown quantity at this point
Re: How to Get New Members to Stay?

Quote:
Originally Posted by MailmanDelivers View Post
What about watching old game animations and talking about designs for that?
That sounds really interesting, and I can see that working, but they tried that in my freshmen year and it was really confusing at first, for me at least. I think it has to be executed correctly, like not just showing it to a large crowd of people all at once. I think it works better showing a few people at a time to make sure they're actually paying attention and that they understand the objective. When you talk to a large group all at once, a lot of times most of the group will stay silent and let two or three people do all the talking, so they don't all get the same experience.
Reply With Quote
  #15   Spotlight this post!  
Unread 27-05-2016, 10:06
dirtbikerxz's Avatar
dirtbikerxz dirtbikerxz is offline
Captain | Driver | CAD | Junior
AKA: Rohit Gondi
FRC #3991 (KnightVision)
Team Role: Driver
 
Join Date: Nov 2014
Rookie Year: 2015
Location: Baton Rouge, LA
Posts: 445
dirtbikerxz has much to be proud ofdirtbikerxz has much to be proud ofdirtbikerxz has much to be proud ofdirtbikerxz has much to be proud ofdirtbikerxz has much to be proud ofdirtbikerxz has much to be proud ofdirtbikerxz has much to be proud ofdirtbikerxz has much to be proud ofdirtbikerxz has much to be proud ofdirtbikerxz has much to be proud of
Re: How to Get New Members to Stay?

So give me advice on this guys. We always get over 20 new students (freshman) who signup on the "i have interest" sheet. But as soon as they find out that there is no way that there is a huge chance that they wont get to step on the field until they are atleast juniors, and even then they have to be better than others to get that position, 18 our of 20 people leave. This year we only retained one freshman. I try everything I can to keep them interested. I ask what they would like to do, I try to guide them and show them exactly how things need to be done, but they simply don't come back. Especially freshman, 90 perecent of freshman who join are super immature and kick the 2014 balls around and try to drill each others brains out no matter how much I and my mentors try to stop them, until eventualy we have to ask them to stop or leave. What do I do to get them to stop doing that.

Also out of the existing team (11 students) only 4 students actively take part during build season. SO that leads to us 4 having to do more than one task (like cading and programming and building for me). Since build season happens during baseball, soccer, and track season, the other 7 simply can't imagine skipping a day or two of practice a week to do robotics (even though I try to explain that I can find time from playing soccer, and two of the other three also do sports).
Anyone have any advice to rectify both of these problems? Thanks in advance guys.
__________________

Team 3991: Driver since freshman (2015-), Captain since sophomore (2016-), CADer
"The human condition is not perfect. We are not perfect specimens, any of us. We're not robots." - Michael Ovitz
My posts may or may not reflect the views of my team, they are my opinions, and mine alone.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 13:11.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi