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#1
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Re: Hex Kiwi Drive
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#2
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Re: Hex Kiwi Drive
The frame had nine sides, true. Count the wheels, though.
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#3
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Re: Hex Kiwi Drive
Most likely not 6... |
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#4
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Re: Hex Kiwi Drive
To counter that argument, look at like 90% of the robotics this year, 6WD. This is just a fancy 6WD if you think about it
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#5
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Re: Hex Kiwi Drive
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#6
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Re: Hex Kiwi Drive
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6wd gives you maximum pushing force (for both motor and traction) in the direction of orientation. Omniwheels currently available are less grippy than solid wheels currently available, and having 2/3s of your wheels basically inactive when in a straight line reduces motor power. These are not perks... Not to mention the normal force on any set of wheels is half of that in a kiwi. I'd think for this reason that a kiwi would beat this in a pushing match, which would proceed to get dominated by a 6wd with good solid wheels. |
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#7
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Re: Hex Kiwi Drive
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#8
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Re: Hex Kiwi Drive
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A 6" "normal" wheel (rubber tread, not high grip) is 0.9 (AM site). "HiGrip" wheels are 0.95. That's going to be a 10%-20% increase in grippiness when using non-omni wheels instead of omniwheels. |
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#9
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Re: Hex Kiwi Drive
148 had a three wheel swerve drive that year.
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#10
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Re: Hex Kiwi Drive
The programming on this would be very very tricky. Figuring out how much power to give each motor in the "Forward" direction would take some playing with and tuning because two wheels are pointed "Forward" and the other four are angled.
Although this is a cool idea and looks interesting it probably is not very practical. In most cases it would make the most sense to just do a 3 wheel kiwi or an H-Drive. For that matter, even a swerve would probably make more sense. |
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#11
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Re: Hex Kiwi Drive
Unsure why this would be any more confusing than kiwi drive inverse kinematics. Just do the geometry what with the velocity vectors.
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#12
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Re: Hex Kiwi Drive
Only thing I would be worried about is that it probably will act a bit weird when trying to go forward since the side wheels would not be at the 30 degree angle like the other 4. As long is the math is done out right though it probably would be fine.
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#13
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Re: Hex Kiwi Drive
Code:
wheel1 = STR + ωR wheel2 = - FWDcos30 + STRcos60 + ωR wheel3 = - FWDcos30 - STRcos60 + ωR wheel4 = - STR + ωR wheel5 = FWDcos30 - STRcos60 + ωR wheel6 = FWDcos30 + STRcos60 + ωR Last edited by Ether : 28-05-2016 at 19:23. Reason: clarified sketch |
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#14
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Re: Hex Kiwi Drive
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#15
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Re: Hex Kiwi Drive
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Code:
wheel1 = - FWDcos60 + STRcos30 + ωR wheel2 = - FWD + ωR wheel3 = - FWDcos60 - STRcos30 + ωR wheel4 = FWDcos60 - STRcos30 + ωR wheel5 = FWD + ωR wheel6 = FWDcos60 + STRcos30 + ωR (Then divide all wheel speeds by the maximum one if any one exceeds the maximum achievable wheel speed) |
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