Quote:
Originally Posted by bkahl
In the past I have tried the following:
1) Presenting them with Raw Data to prove their idea is not necessarily the best. I have found this to be very blunt, and while it usually gets the job done, sometimes telling a team they haven't yet scored in auto isn't the most fun thing to do.
2) Playing nice and trying to slowly convince them that while their idea is "good", there may be a better alternative. This usually has less success as pretty much everyone likes to stick to their guns.
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The way our team approaches it is to suggest another alternative that, in the other team's mind, is just as good, but also has them not doing the thing they can't do.
In general, we try to go over as many possibilites of a good gameplay as possible, and choose the best scenario, which we try to stick to.
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