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#1
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Re: MidKnight Mayhem IV - June 25, 2016
Event Info packets just went out to our 36 attending teams.
The final team list: 11: MORT - Flanders, NJ 75: RoboRaiders - Hillsborough, NJ 102: Gearheads - Somerville, NJ 193: MORT Beta - Flanders, NJ 223: Xtreme Heat - Wanaque, NJ 225: TechFire - York, PA 293: Spike - Pennington, NJ 303: The T.E.S.T. Team - Bridgewater, NJ 316: LuNaTeCs - Carneys Point, NJ 369: High Voltage - Brooklyn, NY 423: Simple Machines - Wyncote, PA 484: RoboForce - Havertown, PA 555: Montclair Robotics - Montclair, NJ 806: Brooklyn Blacksmiths - Brooklyn, NY 869: PowerCord - Middlesex, NJ 1218: Vulcan Robotics - Philadelphia, PA 1257: Parallel Universe - Scotch Plains, NJ 1511: Rolling Thunder - Penfield, NY 1640: Sab-BOT-age - Downingtown, PA 1676: The Pascack Pi-oneers - Montvale, NJ 1923: The MidKnight Inventors - Plainsboro, NJ 2016: Mighty Monkey Wrenches - Ewing, NJ 2191: Flux Core - Hamilton, NJ 2590: Nemesis - Robbinsville, NJ 2607: Fighting RoboVikings - Warminster, PA 3142: Aperture - Newton, NJ 4012: Bad News Bots - Staten Island, NY 4361: Roxbotix - Succasunna, NJ 4454: Artisan Rockets - Philadelphia, PA 4575: The Tin Mints - Broomall, PA 4653: Ironmen Robotics - Ramsey, NJ 4954: Palindrome Robotics - Middletown, DE 5420: Velocity - Bridgeton, NJ 5624: Tiger Tech Robotics - South Plainfield, NJ 5666: Purple Lightning - Ewing, NJ 5895: Peddie School Robotics - Hightstown, NJ And our rule changes: MidKnight Mayhem IV: Rule Updates and Clarifications 3.1.4 In Qualification MATCHES, each TOWER starts the MATCH with eight (8) STRENGTH. In Playoff MATCHES, each TOWER starts the MATCH with ten (10) STRENGTH. 5.5.10 DEFENSES will be static for every match. Their order is: 1. Low Bar 2. Cheval De Frise 3. Rockwall 4. Ramparts 5. Moat R5 ROBOT weight must not exceed 125 lbs. There will be no formal weigh-in, but the Head Referee may request a weight check for any ROBOT suspected to be in violation. G21 A ROBOT contacting carpet in the opponent’s SECRET PASSAGE may not contact opposing ROBOTS who are in contact with the carpet in the SECRET PASSAGE, regardless of who initiates the contact. G38 Driving over or getting stuck on a BOULDER while holding another BOULDER will not be a violation of G38. 5.4.1 The ALLIANCE selection process consists of three (3) rounds. Selections will follow the draft order of: 1-8, 8-1, 1-8. In the Quarterfinal MATCHES, all four ROBOTS must play in either the first or second MATCH. In the Semifinal and Final MATCHES, the LINEUP is at the discretion of the ALLIANCE CAPTAIN. “The MAYHEM Rule”: At the start of each MATCH, two additional brightly-colored BOULDERS will be placed on the center line. These will be called the MAYHEM BOULDERS. ROBOTS may score these boulders in either the HIGH or LOW TOWER GOALS. When a MAYHEM BOULDER is scored, it will be counted twice. (i.e. two low goals, when the MAYHEM BOULDER is scored in the low goal, two high goals when the MAYHEM BOULDER is scored in the high goal.) However, after a MAYHEM BOULDER is scored, it cannot be re-entered into play. MAYHEM BOULDERS behind the CASTLE WALL will not count towards the potential penalties for BOULDER possession behind the CASTLE WALL. |
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#2
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Re: MidKnight Mayhem IV - June 25, 2016
Really looking forward to this weekend! MKM is one of my favorite events.
Thank you for implementing a static defense set (and removing the type C's). |
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#3
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Re: MidKnight Mayhem IV - June 25, 2016
The trailer is pack. New drivers got some practice and we are ready to play.
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#4
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Re: MidKnight Mayhem IV - June 25, 2016
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#5
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Re: MidKnight Mayhem IV - June 25, 2016
Alliance selection and results:
1) 225 1640 2607 4954 (W) 2) 5895 869 4454 303 (SF) 3) 1511 75 5624 555 (QF) 4) 806 316 4575 5420 (QF) 5) 369 1923 2590 224 (SF) 6) 2016 1218 193 293 (F) 7) 1257 223 1676 484 (QF) 8) 4361 11 3142 4653 (QF) 4012 declined the third selection of #8. Last edited by Brian Maher : 25-06-2016 at 17:09. |
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#6
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Re: MidKnight Mayhem IV - June 25, 2016
Midknight Mayhem was really fun as always. The competition and event staff were awesome. I feel that the rule changes enhanced the game and optimized it for an offseason environment. I hope other offseason events choose to implement static defenses as well (same lineup as this one--it's good)
Thanks to 1640, 2607, and 4954 for playing with us, and 1923 for hosting! |
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#7
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Thank you Midknight mayhem for a great tournament. Thanks to our partners 225 ( a team number and a unique score ) 2607 and 4954 for being excellent partners. We were very surprised to see you both available " for the picking ". Thanks again Midknight Inventors and all of the volunteers for a excellent day
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#8
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Re: MidKnight Mayhem IV - June 25, 2016
Huge thanks again to Libby, 1923, and all of the amazing volunteers for another great MKM. We've finally posted our full-field footage from the event on the 1676 YouTube Channel: https://www.youtube.com/playlist?lis...pSr-uWnywcwUOw. We were testing out a new system, so unfortunately the first six Qualification matches are poor quality and the first six Quarterfinal matches weren't recorded properly, but the rest of the Qualification and Playoff matches, along with the Alliance Selections and Awards Ceremony, are there. Enjoy!
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#9
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Re: MidKnight Mayhem IV - June 25, 2016
The results are on The Blue Alliance. I'd like to give a shout out to Howard Cohen for providing FMS output and the TBA crew for pushing it to the site.
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