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#91
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Re: Value & Credibility of 4th robots on an Alliance
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#92
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Re: Value & Credibility of 4th robots on an Alliance
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For example, I distinctly remember a conversation we had with our Champs alliance partners. The subject of switchouts came up, and Sean's exact words were: "If someone's coming out, it'll probably be us." There are also alliance captains who built their alliance around a particular strategy, which may specifically involve their robot, and think that this gives the entire alliance the best chance of performing in eliminations. I've never had experience with a captain who runs an alliance like a direct democracy, but I'd be really curious to see that. Different styles of running an alliance aren't universally better or worse, just different. And probably tailored to how the captaining team works. Given that, chances are the best way of bringing up subbing out the captain (assuming the captain didn't) involves etiquette, social situational awareness, and solid reasoning (perhaps backed up with data). Tl;dr: How does an alliance ask their captain to sit out? Tactfully and with understanding of how their team works. * regardless of whether it should be Last edited by GKrotkov : 22-07-2016 at 09:33. |
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#93
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Re: Value & Credibility of 4th robots on an Alliance
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#94
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Re: Value & Credibility of 4th robots on an Alliance
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For this to happen, the GDC needs to create a game with conflicting tasks, like something that requires a large robot and something that requires a small robot or something like lifting your partners, so you have lifters and liftees. I know that they've done this second one before and I'm curious as to how many robots could do both). Even these examples are not great and I can already see a team like 148 taking on and off half of their robot between matches. Even if some teams are able to out-engineer the GDC, if the frequency of robots that can do everything is more like the number of robots at Champs who had a 2-ball auto this year, compared to the number who could go over 4/5 defenses, shoot a decent number of high goals, and climb, I think we will see a lot more strategy in eliminations. |
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#95
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Re: Value & Credibility of 4th robots on an Alliance
I just remembered a question I had from all of this talk about 4th robots.
People give me advice on this :Say for example my team was picked by another team for their alliance. We get to a match where I STRONGLY believe that a field setup of the 2nd, 3rd, and 4th bot would have a better chance of winning that match (the captain bot sits out), how would I approach the alliance captains and propose my idea to them without sounding rude? Last edited by dirtbikerxz : 22-07-2016 at 10:05. |
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#96
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Re: Value & Credibility of 4th robots on an Alliance
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#97
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Re: Value & Credibility of 4th robots on an Alliance
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However, once the decision is made, it should not be publicly questioned. Doing so hurts the unity of the alliance and ultimately decreases your chances of winning. This is not just a situation for robotics. You should keep this in mind whenever dealing with superiors and subordinates. I remember a great quote from Kingsmen: The Secret Service: Quote:
Ultimately it comes down to tact. Tl;Dr: Don't air your dirty laundry in public. |
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#98
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Re: Value & Credibility of 4th robots on an Alliance
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In 2014, at the Archimedes Division, Team 20 was on an alliance where we wanted to bench the alliance captain. The Alliance was 4077, 195, 20, and 4265. Things got very heated during the strategy meeting, and in the end we had 4077 play the first match, and when that didn't succeed, we tried subbing them out. We ended up losing the quarterfinals series on foul points, and to this day I wonder how we could have done that differently, because on paper our Alliance was excellent. This past weekend, at IRI, we had a discussion about potentially benching 3620 in favor of 3683 after we lost our first semifinal match. In the end, we decided to keep 3620 in, but there were definitely some upset individuals involved. There's a combination of factors in play here, ranging from pride to the differing motivations teams have for playing. I don't know the best way to approach it, or anything, but I know you have to be careful when people's prides and emotions are at stake. |
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#99
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Re: Value & Credibility of 4th robots on an Alliance
The fourth robot isn't always a pickup from the very bottom of the capability pool or rankings. For example, our alliance at IRI consisted of 1241, 133, and 868. 1241 was ranked 30th, 133 was ranked 29th, and 868 was ranked 20th. While we had 1241 and 133 play, 868 could easily have substituted for one of the two. 868 could put up a lot of high goals, on par with the other robots in our alliance.
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#100
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Re: Value & Credibility of 4th robots on an Alliance
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#101
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Re: Value & Credibility of 4th robots on an Alliance
It may have been at IRI, but it goes to show that the fourth bot isn't completely useless.
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#102
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Re: Value & Credibility of 4th robots on an Alliance
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I do know of some cases of an AC sitting out, but the one I most remember happened back in the 2v2, 3/alliance days when the AC swapped out with the 3rd robot and the 2nd robot played every match. That one resulted in a regional win (AZ '04). |
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#103
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Re: Value & Credibility of 4th robots on an Alliance
As opposed to the hundreds of regional/district events that have 4 robot alliances?
![]() Like what the heck? You can't use the regional level baseline and apply that to 4 robots on an alliance, because they aren't remotely comparable. Obviously. Last edited by BrennanB : 23-07-2016 at 00:42. |
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#104
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Re: Value & Credibility of 4th robots on an Alliance
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OK, serious question: How many total 4-robot alliances were there at the regional/district level (and DCMPs) this season? I can account for one (at Ventura, semis IIRC). Now, how many were there at CMP? (64) IRI? (8) I don't think I'd be willing to bet on IRI having more 4-team alliances than the entire regional/district level, but I'll go with IRI having more than the regional portion of that. |
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#105
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Re: Value & Credibility of 4th robots on an Alliance
Just wanted to weigh in on the "When should the captain sit out" discussion.
We were the captain of the 4th seed on Tesla. We played exactly 1 match in Elims, because that was the best strategy. Both 2415 and 3130 could shoot from the outerworks. 3042 was a crazy good defense bot (see SF for proof). Our bot had only rarely been enough of a threat to warrant defense, so we weren't great against it (we got in off of the waitlist, and made a massive upgrade). It made sense to run 3130, 2415, and 3042 in elims, so we did. As an additional bonus, our robot has technically never played in a match and lost at champs (more from luck than anything else). |
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