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#11
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Re: FIRST 4 year game theme cycle theory
Another thing I noticed was the cycling of scaling or something similar every 3 years:
2016-FIRST Stronghold: Scale the Tower 2015-Recycle Rush: none 2014-Aerial Assist: none 2013-Ultimate Ascent: Climbing pyramid 2012-Rebound Rumble: none 2011-Logomotion:none 2010-Breakaway: scaling the center two things 2009-Lunacy: none 2008-FIRST Overdrive: none 2007-Rack 'n Roll: climbing or lifting other robots 2006-Aim High: none 2005-Triple Play: none 2004-FIRST Frenzy: Raising the Bar: scaling the center bar 2003-Stack Attack: none Scaling is the only thing that I found that cycles every 3 years so far, but I think there are more. The purpose of the 3 year cycle would be so that students in their 4th year could apply knowledge from their first year to a similar task, and also nostalgia. I call this theory "FIRST 3 year Nostalgia/Application Game Cycle" |
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