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Unread 22-07-2016, 20:37
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Re: Which game would be most epic if replayed with 2016 tech and rules?

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Originally Posted by kaliken View Post
Cameras were allowed in 2010... we had one and it was mounted down to see balls that were blocked by the ramps/bumps. It was vital to finding balls that needed to be cleared out in stopping the dreaded loop..


if I was to replay one I would say 2005. The auto period nobody could do a cap of the green tetra. Nowadays we would see 2x caps.
Yeah, maybe higher quality cameras which would be able to better see 469's flipper.
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Unread 22-07-2016, 20:39
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Re: Which game would be most epic if replayed with 2016 tech and rules?

Maize Craze the 1992 game. Sure we would also have to upgrade to a modern sized field but it would be glorious to watch. Though a volunteer nightmare attempting to make the field the same in between matches
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Unread 22-07-2016, 20:40
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Re: Which game would be most epic if replayed with 2016 tech and rules?

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Originally Posted by Ian Curtis View Post
If 2006 was 100% recycled again I bet the muzzle velocity rule would go away, as it was probably an artifact of the fact it was the first shooting game of the modern era.
This, coupled with the huge target, would probably lead to a game of full field shooters.
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Unread 22-07-2016, 21:03
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Re: Which game would be most epic if replayed with 2016 tech and rules?

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Originally Posted by Ty Tremblay View Post
This, coupled with the huge target, would probably lead to a game of full field shooters.
Which would probably lead to 2014/2016 shooting rules to avoid full court shooting.
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Unread 22-07-2016, 21:16
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Re: Which game would be most epic if replayed with 2016 tech and rules?

2001 would be incredibly broken, with several teams maxing out on points most likely.
2003 would be interesting to watch again, especially with the bumper rules and such protecting robots (and perhaps stacks).
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Unread 22-07-2016, 21:40
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Re: Which game would be most epic if replayed with 2016 tech and rules?

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Originally Posted by Jay O'Donnell View Post
Which would probably lead to 2014/2016 shooting rules to avoid full court shooting.
In 2014 we could fire while driving forward at full speed. Occasionally someone 20 feet behind the field would have to dodge due to the ball coming at their head.

I would like to see Regolith back but with a better game such as hockey.
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Unread 22-07-2016, 22:51
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Re: Which game would be most epic if replayed with 2016 tech and rules?

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Originally Posted by AllenGregoryIV View Post
I think it's 2008 for sure. Having unlimited 775pros and MiniCIMs in a game that required driving very fast and launching a very heavy object would be a game changer.

In 2008 you basically only had 2 Fisherprice motors, 2 RS-550 Motors, & 4 CIM motors.

The motor rules alone would make this game so much more fun to watch.
At the same time, the top lapbots like 148 and 102 were already so fast that they were on the ragged edge of control with those motors. To add more power and thus more speed to those kinds of robots would be genuinely dangerous.

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71 couldn't have existed with current rules in the 2002 game. Their file card drive would have been illegal due to metal being used for traction. Which robot would have been next in line to dominate?
We're in what-if mode; throw me a bone.
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Originally Posted by Ian Curtis View Post
I mean, we basically played 2006 again in 2012 and 2013. If 2006 was 100% recycled again I bet the muzzle velocity rule would go away, as it was probably an artifact of the fact it was the first shooting game of the modern era.

When is FIRST Frenzy (2004) going to get its long overdue repeat?! It's time we raise the bar.
We did, and we didn't. One of the things I loved about Aim High was the unlimited possession. Firing one ball off is neat, but having that many balls in play on a wide-open field meant a very different game. Do you spray-and-pray to get rid of a ton of balls quickly, like 95 did? Do you ramp camp like 222, trading cycle time for protection? Limit yourself in a few ways like 25, but absolutely murder it on what's left? Or just dump the corner and play hard D like 195 or 1902? And modern frame perimeters would change the game greatly, not just from the shrunken size but also from teams creating octagonal or home-plate frames to escape defense more easily.

Oh, and that's not even talking autonomous. I maintain that 2006 was the most exciting autonomous period yet, because even a BLT could contribute to the chess match by knocking a shooter askew or getting in the way (sorry, 1676...). With modern targeting, I think you create robots that can pick off a lot more quick shots before defenders can ruffle their feathers. If there was a professional league to be built around one FIRST game, I think it would be Aim High.

But that said, I would absolutely love another crack at FIRST Frenzy redemption.
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Unread 22-07-2016, 22:57
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Re: Which game would be most epic if replayed with 2016 tech and rules?

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Originally Posted by Koko Ed View Post
I would love to see FIRST Frenzy: Raising the Bar from 2004 retooled for modern play (though I'm not sure how they'd fit six robots on the field when it was tight for four). Ii would love to see the autonomous tweaked (releasing the balls early is not a reason to bother with autonomous) and climbing points should be minimized a bit but it was a really cool game (the robots never looked more athletic playing this game).
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When is FIRST Frenzy (2004) going to get its long overdue repeat?! It's time we raise the bar.
I agree.

Smaller robots, more power, better controls, more challenging auton, and bumpers -- these could raise FIRST Frenzy to a new level.
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Unread 23-07-2016, 00:25
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Re: Which game would be most epic if replayed with 2016 tech and rules?

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Originally Posted by AllenGregoryIV View Post
I think it's 2008 for sure. Having unlimited 775pros and MiniCIMs in a game that required driving very fast and launching a very heavy object would be a game changer.

In 2008 you basically only had 2 Fisherprice motors, 2 RS-550 Motors, & 4 CIM motors.

The motor rules alone would make this game so much more fun to watch.
I feel like the brownout limitations would make that difficult. More of the battle would be fought in using many motors to get them all in their max efficiency range rather than in the total available power IMO.
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