Quote:
Originally Posted by Ty Tremblay
Hard to believe you guys got that climber to work so reliably without CAD. It was fun playing with you guys at both North Shore and DCMP. You might have inspired me to post 319's CAD too.
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Well there was some CAD. the three main linkage arms that make up the majority of the climber were developed by a mentor and a few students to see how the double linkage would fit along the 30" back rail. It was just a few extruded tubes but they played around with it enough to know we could fit it all in the space we needed.
Everything else like the hook deployment, cable routing, hinge, lock, etc was developed off the robot. While a small group was attending Week Zero a good portion of the team was back at the shop trying to figure out how to get the hook up the last few inches we needed. One of our freshman came up with the spring loaded piston and torsion spring concept we used.
It took a lot of small tweaks to make it work so as Reading approached we didn't have time to finish the more polished competition version so our initial prototype/beta climber was moved over to the practice robot as part of our withholding allowance and is still on the competition robot.
1058 really enjoyed Reading and NECHAMPS with you guys as well!
I hope more teams post their CAD models online. Sharing models really helps students and teams grow. One of our Seniors, Luc, did almost all of the CAD work this year with previous robots and lessons from other teams influencing the design.
Quote:
Originally Posted by asid61
Wow, this is an amazing render, probably the best I've seen in years! Did you purposefully put the washers offset a tad or is that just the perspective working on me? How long did the rendering process take? How did you put the lines into the aluminum?
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Its just the perspective.
Renders in Keyshot take about an hour for these more detailed models but my computer isn't a top of the line machine for CAD work. Its roughly the same time as Inventor/Solidworks however the extra time to import the model and set properties is made up by a higher quality render but I've seen some really nice ones done in Solidworks.
Keyshot has a lot of visual properties and the one we used on most of the aluminum was a brushed aluminum that we slightly modified so it was more of a subtle scratched surface more realistic to what we purchase from suppliers.
A lot of the detail work like hardware, chains, and pnuematics was done just for a more complete render.