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#91
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Re: [FIRST EMAIL] Stop Build Day Survey
I am sort of on the fence about bag and tag. I like the hard stop. It is more of a transition for us since we continue to work with the practice robot. We focus more on driver development and robot refinement after stop build. On the other hand stop build has a lot of baggage that already been discussed on this thread. It is probably time to change it.
One of the thus far unstated advantages that will benefit the high resource teams is they will be showing up to each event with an essentially completely rebuilt robot rather than having to do maintenance at the event. Granted other teams will have the same opportunity. For no bag day to really benefit mid level teams, they are going to need the discipline to finish the robot around the six week mark to give them time to iterate and practice. I leave the top tier teams out of this because they already have the discipline. Teams have to decide how much resources to put to the robot competition. Not having bag day really doesn't change this. |
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#92
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Re: [FIRST EMAIL] Stop Build Day Survey
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Obviously FRC is more complicated and it would be a lot harder to pull off copying a Week 1 robot that you see for your Week 6 or 7 event. Design convergence with some subsytems definitely currently happens by the end of the season, but those are mostly add-on subsystems, not a defining part of the robot. |
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#93
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Re: [FIRST EMAIL] Stop Build Day Survey
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What you wrote already happens. 1678 in 2013 is another example. -Mike Edit: I suppose my point hinges on how you specify a "defining part of the robot" |
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#94
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Re: [FIRST EMAIL] Stop Build Day Survey
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Except for cell phones, computers, chip manufacturing, cars, shoes.... Kicked the ball in my own goal again! |
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#95
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Re: [FIRST EMAIL] Stop Build Day Survey
It is worth pointing out that off-season events show that robot diversity is still maintained even when there is less of a time limit. We don't walk into CowTown and see a bunch of 254 and 118 clones every year. I think teams would still rather put out their own work, even if it's not necessarily the winning option.
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#96
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Re: [FIRST EMAIL] Stop Build Day Survey
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That being said there's already a bit of design convergence with withholding allowance. See canburgulars last year. |
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#97
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Re: [FIRST EMAIL] Stop Build Day Survey
One thing I haven't seen mentioned was stress on machining sponsors. Eliminating bag and tag would reduce stress on machine sponsors as well.
The team I helped with had access to manual mills and lathes and made 90-95% of the custom components needed, but some complicated parts would get cnced, laser cut/water jetted at a sponsors shop. They were willing to set aside profitable work to give us fast turn around times. Most shops in the area would give 2-4 week lead times for normal quoted work. Giving a longer time table for the sponsors to finish parts during machine down time would save them money as well. We all know how critical sponsors are to the success of FIRST, giving them some more time can only help them. |
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#98
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Re: [FIRST EMAIL] Stop Build Day Survey
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I don't mentor in FRC solely to win competitions (319 didn't do that until 2016). I mentor in FRC because it inspired me to make a career out of robots. There's no denying that a robot that works is more inspiring to the students that built it than a robot that doesn't work. Removing bag day makes inspiration easier to achieve and I'm all for it. |
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#99
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Re: [FIRST EMAIL] Stop Build Day Survey
FIRST design convergence will never, ever, in any circumstance, exist to the same extent that it does in VEX, for a few reasons:
This isn't to say design convergence isn't a cause for concern or anything, just that everyone's "nightmare scenario" of completely identical robots just won't happen. If it would happen, then we would see hundreds of Ri3D clones, right? Even in the peak year for clones, at worst we would see teams copy the concept with their own spin on it for the most part, with just a few bolt for bolt copies. --- The other criticism of ending stop build I want to address is deadlines. Some have argued a hard deadline is good practice for the real world, so we need bag day to simulate that. The main problem with this logic is that, it's just completely backwards. Bag day is a soft deadline! You get to keep working on the withholding allowance. Even with no withholding, you get to use a practice robot, and plan for COTS upgrades at competition. A deadline of the actual competition day with a no-bag system would be an Actual Hard Deadline. Similarly, having everyone stop at the same time would also still happen at competitions. Everyone at the competition would have just as much time to work on the robots as everyone else at the competition! --- I do recognize there are plenty of arguments to keep the bag, and I don't think they are all invalid. But I think once we get over our fear of change, it would do more good than harm to get rid of it. I'll post more thoughts at a later time. |
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#100
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Re: [FIRST EMAIL] Stop Build Day Survey
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Plus, a lot of iteration can be done just by observing other events through livestreams. Not an ideal solution, but I still think having equal (unlimited) access time is a FAR better equalizer, even for teams that do only get one event. |
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#101
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Re: [FIRST EMAIL] Stop Build Day Survey
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You see this all the time with major software releases. Just look at the iPhone - version 9.0 came out Sept 16 last year, followed quickly by 9.0.1 a week later, and 9.0.2 a week after that. So the way FIRST currently runs does align with some of what we see in the real world. It may not be applicable to every job or industry, but it is still applicable to some. |
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#102
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Re: [FIRST EMAIL] Stop Build Day Survey
I think getting rid of stop build day will be for the best. Teams can still set whatever build schedule works best for them and, as many have iterated, lower resource teams can practice/refine their robot up until competition time without the benefit of a practice robot.
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#103
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Re: [FIRST EMAIL] Stop Build Day Survey
I guess we need to look at why stop build day exists in the first place. Is it to limit resources (time) to balance the playing field? Hasn't worked. Is it intended to add an artificial dead line to increase the challenge? Hasn't worked. So it seems you either need to add rules to make stop build day more than a date on the calendar or get rid of it. Or recognize that within FRC there are teams competing at different levels. The driven teams are always put more energy into the game than less driven teams. Maybe their top level goals are different as well.
Last edited by FrankJ : 07-09-2016 at 12:55. |
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#104
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Re: [FIRST EMAIL] Stop Build Day Survey
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People make me sad. |
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#105
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Re: [FIRST EMAIL] Stop Build Day Survey
I might be in the CD minority, but I appreciate stop build day. It's easier to tell members that "we expect you to participate during the 6 weeks we have to build the robot for competition" rather than "you have to participate all the way up to the first competition, and then maybe the second competition, and then maybe more until championship" etc.
Same thing for mentors, and other volunteers. It doesn't make a difference for the hard core enthusiasts, but it definitely makes it easier for the casual participant (the people not on CD in the off-season ) which is the majority of the FIRST population. |
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