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Unread 10-09-2016, 11:49
dvanvoorst dvanvoorst is offline
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[FTC]: 2016 Game Animation address

What is the URL for the FTC game reveal?
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Unread 10-09-2016, 12:29
orangemoore orangemoore is online now
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Exclamation Re: [FTC]: 2016 Game Animation address

Game Video Here:https://youtube.com/watch?v=wqASwcqdM6o
Manuals and Resources Here:http://www.firstinspires.org/resourc...nd-season-info
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Unread 10-09-2016, 13:47
Jerry McManus Jerry McManus is offline
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Re: [FTC]: 2016 Game Animation address

Weird game this year.

Looks like it's all about rapid fire and re-capturing "particles" (wiffle balls).

Critical factors: The particles have to touch the field to be eligible for re-scoring, which will be a huge headache for the refs. Plus the bot can't raise itself more than 29 inches before end game.

The overwhelming advantage will go to teams that can rapid fire particles from the floor during teleop and reliably recapture them after they touch the field again.

10 particles per minute at 5 points per particle is 50 points per minute per particle.
Times 3 to 5 particles (of any color) is 150 to 250 points per minute.
Unless you get a really bad ref who de-scores you for, in their opinion, not allowing the particles to touch the field first.

The alternative is fighting the other bots over the beacons, which is a recipe for disaster.
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Unread 12-09-2016, 12:42
MattRain MattRain is offline
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Re: [FTC]: 2016 Game Animation address

Quote:
Originally Posted by Jerry McManus View Post
10 particles per minute at 5 points per particle is 50 points per minute per particle.
Times 3 to 5 particles (of any color) is 150 to 250 points per minute.
Unless you get a really bad ref who de-scores you for, in their opinion, not allowing the particles to touch the field first.
You can only score your colored particles. You can not pick up the opposing alliance particles.

Being gracious on a cycle time of 15 seconds, with 5 particles on the field, that's 100 points per minute.
(Cycle time = Chasing after the particles, gathering all of them up, aiming, and shooting...)
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Last edited by MattRain : 12-09-2016 at 12:47.
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