|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
|
|
Thread Tools | Rate Thread | Display Modes |
|
|
|
#1
|
|||||
|
|||||
|
Re: Defeat STEAMPUNK WOODIE FLOWERS!
Steampunk Woodie Flowers is issued a T6 RED CARD for uncivil behavior!
|
|
#2
|
||||
|
||||
|
Re: Defeat STEAMPUNK WOODIE FLOWERS!
In the IT confusion, The Woodie Flowers award is switched from district champs to a district level award. Steam Punk Woodie is swamped by having the read all the additional applications.
|
|
#3
|
|||||
|
|||||
|
Re: Defeat STEAMPUNK WOODIE FLOWERS!
[Not an Attack]
In the interest of keeping this sort of game alive and moving, I would like to propose a rule tweak. Proposal: In the event that SWF (or any other similar personality--looking at you, EDK!) does not respond within some designated length of time--let's call it two weeks, or maybe 10 days, from the last tally of damage--the hit immediately preceding the, er, hibernation is assumed to be worth double points, but the, er, hibernation is good for double the normal repairs. Something along those lines. (I was also considering a second hit for any attackers right before "hibernation", or an HP penalty to SWF, but I think a double-points attack/double-points repair works better.) This is simply a proposal, and the administrator(s) of said game(s) are free to reject it. [/Not an Attack] |
|
#4
|
|||
|
|||
|
Re: Defeat STEAMPUNK WOODIE FLOWERS!
Steampunk Woodie Flowers has trouble warming up in the cold winter of build season! The snowstorm also keeps repairmen from coming out to fix him.
|
|
#5
|
||||
|
||||
|
Re: Defeat STEAMPUNK WOODIE FLOWERS!
I cleverly swap out one of STEAMPUNK WOODIE FLOWERS's hip joint gear drives for an identical one, 3D printed with only 2 perimeters and 20% infill!
(This configuration should ensure that it will function identically to the original one for a short period of time, then fail catastrophically when STEAMPUNK WOODIE FLOWERS least expects it.) |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|