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#16
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Re: Dream Alliance of Stronghold
Any combination of 254, 1678, 971, 148, 2056, and 195. Arguably, you could include 987, 330, and 1241 as well.
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#17
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Re: Dream Alliance of Stronghold
And the unwritten rules. It was the 1, 3, 7 team I actually did dream about.
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#18
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Re: Dream Alliance of Stronghold
A stronghold dream alliance would have to:
Have three robots with high throughput in the high goal, preferably difficult to defend and shooting from different locations. Have three climbs that can climb simultaneously. Have as many balls in autonomous as possible without requiring the same field space. 971, 254, 1678, and 195 were the most proven 2 ball autonomous modes, but 1678, 971 and 195 all usually use the low bar. In addition, 195 and 254 have low release points, and defense can impact their scoring more than, for example, 971 and 1678. Additionally, how much these team's climbs would interfere with one another is a question. As a result, I might substitute 148 in for one of the three teams instead. Something like 971-254-148 or 971-1678-148. But really you could argue for any combination of these teams. |
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#19
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Re: Dream Alliance of Stronghold
Quote:
If you sub out a 2 ball auto for a third hang, you're getting the same result in terms of points on the board. So the best possible alliance needs more than 1 2 ball auto I think; a third hang only if possible. I think you have to include 195, because their scoring volume at their peak and the consistency of their two ball are IMO the best in the world. They can have the low bar. 971 I believe has 2 ball options from other than the low bar, so they can be robot 2. They do plenty of secret passage sniping and crossing defenses to score. Perhaps 254 is a better choice here with more 2 ball options, but I think 971 at their peak could potentially outdo them. From there you just want a robot with absolute consistency and high goal scoring. I think 2056 can manage that ever so slightly better than 148 can, but it's close enough that I'd need to look at real data to tell the difference. It's more than possible that 971 and 195 would have such good ball control and quickness in scoring, that their scoring would be ball-limited and not robot-limited, in which case a third compatible hang is more important than absolute ball scoring ability, so that brings you back to 148 as the best team that does that style of hang. 330 is also an option, but their 1 ball auto isn't as consistent. |
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#20
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Re: Dream Alliance of Stronghold
2056, 118, and 971
70 point auto Compatible, fast triple scale Flexible shooting positions Can shoot over blockers or at batter |
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#21
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Re: Dream Alliance of Stronghold
Quote:
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#22
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Re: Dream Alliance of Stronghold
Yes, they did.
Here's just one of several instances http://www.thebluealliance.com/match/2016hop_sf1m1 |
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#23
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Re: Dream Alliance of Stronghold
Uhhhh...that's not true. They did miss a couple late on Einstein but they did hang plenty of times.
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#24
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Re: Dream Alliance of Stronghold
Quote:
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#25
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Re: Dream Alliance of Stronghold
Quote:
Other alliances from common number series / number patterns: Perfect cubes: 27, 125, 343 Palindrome alliance: 971 696 179 Palindrome teams: 343 545 696 Fibonacci sequence: 233, 610, 987 Hexagonal numbers: 120, 190, 2415 Emirps: 359, 971, 1619 Semiprimes: 254, 1678, 1114 |
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#26
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Re: Dream Alliance of Stronghold
The New England dream alliance would be 195, 1768, 1519, and 125. Of course this would be a champs style alliance because of the 4 teams but whatever.
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#27
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Re: Dream Alliance of Stronghold
Any NE alliance needs to have 133 in it. 2nd best team behind 195 in the region.
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#28
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Re: Dream Alliance of Stronghold
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#29
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Re: Dream Alliance of Stronghold
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#30
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Re: Dream Alliance of Stronghold
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If that match hadn't happened, we and many others likely wouldn't have selected them even if they had been available on the back end of the draft. Last edited by Caleb Sykes : 09-29-2016 at 08:19 PM. |
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