Go to Post As goes with all of my advice on CD, try it yourself and make up your own mind. I'm just suggesting things based on experience. See what works for your team. Follow my suggestions to the letter, mix and match them, or even throw them completely out the window. It's all about you and your team. - DampRobot [more]
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Unread 03-10-2016, 01:32
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EricH EricH is offline
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Re: Defeat STEAMPUNK WOODIE FLOWERS!

[Not an Attack]

In the interest of keeping this sort of game alive and moving, I would like to propose a rule tweak. Proposal: In the event that SWF (or any other similar personality--looking at you, EDK!) does not respond within some designated length of time--let's call it two weeks, or maybe 10 days, from the last tally of damage--the hit immediately preceding the, er, hibernation is assumed to be worth double points, but the, er, hibernation is good for double the normal repairs. Something along those lines. (I was also considering a second hit for any attackers right before "hibernation", or an HP penalty to SWF, but I think a double-points attack/double-points repair works better.)

This is simply a proposal, and the administrator(s) of said game(s) are free to reject it.

[/Not an Attack]
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Unread 03-10-2016, 10:59
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Re: Defeat STEAMPUNK WOODIE FLOWERS!

Steampunk Woodie Flowers has trouble warming up in the cold winter of build season! The snowstorm also keeps repairmen from coming out to fix him.
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Unread 03-10-2016, 12:43
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Re: Defeat STEAMPUNK WOODIE FLOWERS!

I cleverly swap out one of STEAMPUNK WOODIE FLOWERS's hip joint gear drives for an identical one, 3D printed with only 2 perimeters and 20% infill!

(This configuration should ensure that it will function identically to the original one for a short period of time, then fail catastrophically when STEAMPUNK WOODIE FLOWERS least expects it.)
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