Quote:
Originally Posted by Chris is me
I definitely didn't suggest that at all! From the post you quoted:
Also in that post was an example of the kind of depth of analysis I was talking about. Let's look at it again. The provided example blurb would be:
- Mentioning physical features of the robots present (you just look at them)
- Checking the percentage of matches the blue alliance robots have breached in (collected by FMS, so automatically supplied)
- Checking the auton averages for the two alliances (this is in the rankings)
- Looking at the places of the robots in the rankings
You can gather plenty of data and insight from a combination of looking at the robots, looking at data the FMS could just spit out for you, and some minor notes / memory / notable events. It isn't data strong enough to make a rigorous pick list with, but it doesn't have to be at all. It just has to be vaguely accurate and worth talking about, which isn't hard to do. I expect other than software this would require about 1 additional volunteer per event, which isn't trivial but isn't impossible either.
|
So If Chris is right and it only takes one extra volunteer per event to do something like he is talking about, can some of the people who think it is not worth changing the current event cycle explain why?
I know making more software is not really easy, but if having this extra announcing is only optional for event organizers, what are some other disadvantages this? I don't see how more noise over the speaker for an extra minute can make scouting harder, because scouts can just ignore it.