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Unread 27-10-2016, 23:18
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Re: NEW DLC Pack 2!

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Originally Posted by GeeTwo View Post
Literally, "the game is afoot" means "that which we are hunting is on the move". How curious that the "practice game" we reverse engineered from the reveal video involves throwing nerf footballs through moving ring goals.
Moving field elements, that is, the elements that team have to score at (or onto/through/however else you score things) is something I have given some consideration. I do not mean mechanized movement of scoring goals or anything that takes much work by the hosts of events. Almost anything that makes the field any bit fragile will be broken by teams through gameplay.

I would love to see the scoring areas move. Something where you place the game piece at Point A, but then because of it, Point A is moved. Maybe something like a balance scale. Such would make your "game" move.
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Unread 27-10-2016, 23:33
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Re: NEW DLC Pack 2!

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Originally Posted by AlexanderLuke View Post
Moving field elements, that is, the elements that team have to score at (or onto/through/however else you score things) is something I have given some consideration. I do not mean mechanized movement of scoring goals or anything that takes much work by the hosts of events. Almost anything that makes the field any bit fragile will be broken by teams through gameplay.

I would love to see the scoring areas move. Something where you place the game piece at Point A, but then because of it, Point A is moved. Maybe something like a balance scale. Such would make your "game" move.
Our practice game goals are in an area which is off-bounds to the robots (a corridor in front of the opposite alliance wall). We also have a "steam valve" we can turn with the robot which will suspend movement of one of the goals for several seconds.

Scoring areas (goals) have moved before, though it was due to robot actions, not field actions. 2001 Diabolical Dynamics, 2002 Zone Zeal, and 2004 FIRST Frenzy all had goals which could be moved by robots. 2009 Lunacy "goals" were trailers mounted behind the opposing alliance's robots.
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Unread 28-10-2016, 00:05
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Re: NEW DLC Pack 2!

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Originally Posted by GeeTwo View Post
Scoring areas (goals) have moved before, though it was due to robot actions, not field actions. 2001 Diabolical Dynamics, 2002 Zone Zeal, and 2004 FIRST Frenzy all had goals which could be moved by robots. 2009 Lunacy "goals" were trailers mounted behind the opposing alliance's robots.
Even 2007's Rack n' Roll could be considered moving via direct robot action, I would just like to see scoring areas move because of field actions.
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Unread 28-10-2016, 00:14
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Re: NEW DLC Pack 2!

I'm sure setting "Hey! Woodie Calling!" as my phone's ringtone will cause a lot of weird looks on the train.
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Unread 28-10-2016, 03:27
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Re: NEW DLC Pack 2!

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Originally Posted by Jaci View Post
I'm sure setting "Hey! Woodie Calling!" as my phone's ringtone will cause a lot of weird looks on the train.
Yeah, I'm kind of disappointed that these DLC packs haven't been including more... well... useful content. I mean, no high school student is going to use a ringtone of Woodie saying "Hey, your FIRST team needs you!" Including more relevant sounds in the DLC packs would be much more useful, stuff like the background music in the teaser, etc.
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Unread 28-10-2016, 08:41
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Re: NEW DLC Pack 2!

I think we're all forgetting the most important sound in the 2nd DLC pack, the UNGODLY SCREECHING OF THE METAL SAW.
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Unread 28-10-2016, 09:49
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Re: NEW DLC Pack 2!

IMHO, these teasers provide plenty of hints about the game.

The "obvious" ones include:
Steam whistle sounds;----A change in game sounds maybe, as was heard at CCC 2016?

"...prepare to take flight!"--- A shooting game of sorts.

Canopy over the "crew" in posters.--- Netting around the field again, like in 2013.

In Steamworks promo video, starting at 0:51, you can see football like objects starting a circular trajectory, but stopping before they complete their path, as though they land in a "target". BTW, if you look carefully, the top of the "Top-hat" is open, providing a perfect target!

The posters also show ramps and platforms, reminiscent of many games in the past.

Morse code ringtone 3 in DLC pack 2 seems to translate to "The game is afoot"---I truely hope this is an indication we may be using football like game objects!!!
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Unread 28-10-2016, 10:15
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Re: NEW DLC Pack 2!

My students noticed that the clock in the reflection of the robot ramp/platform has a different time indicated than the clock on the wall...
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Unread 28-10-2016, 11:00
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Re: NEW DLC Pack 2!

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Originally Posted by Poseidon5817 View Post
Including more relevant sounds in the DLC packs would be much more useful, stuff like the background music in the teaser, etc.
Given what I know about the music licensing business, and the fact that FIRST hasn't shared the background music already (or maybe it's planned for the DLC Pack 3?), maybe FIRST isn't licensed to share that material. Let's say, for instance, I buy a song on Pond5 or similar music/sound service. I am allowed to incorporate that sound into a work for distribution, but I am not allowed to make that sound generally available to the world - otherwise, Pond5 wouldn't be able to make any money on that sound from that point on (why would I buy from Pond5 when I can just grab that sound from FIRST?). So they limit the licensing on their music to prevent losing their rights to it.

At least, that's what I ran up against on a couple projects I worked on. I don't know if licensing has changed since then, but I doubt it.

-George
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