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Unread 02-11-2016, 22:44
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Re: Cookie cutter game design

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Originally Posted by Ringo5tarr View Post
08 had placing the ball back on the rack
09 had "Super Cells"
12 had balancing the ramps
The only reason why I didn't really call them end games was because you could do them at any time, although thinking back you may be right about the super cells being off limits to the end.
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Unread 02-11-2016, 23:16
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Re: Cookie cutter game design

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Originally Posted by MARS_James View Post
The only reason why I didn't really call them end games was because you could do them at any time, although thinking back you may be right about the super cells being off limits to the end.
Super cells were off limits until the last 20 seconds. But in order to use them, you had to be working during the rest of the match to bring back Empty Cells. That's not really an end game, more like a side objective (see also: Litter in the Landfill in 2015, damaging the 5th defense in 2016). Call it a side objective that can only be accomplished in the end game.
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