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Unread 05-11-2016, 16:41
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Edxu Edxu is offline
Strategy/Scouting Mentor
AKA: Edwin Xu
FRC #4476 (W.A.F.F.L.E.S Robotics)
Team Role: Mentor
 
Join Date: Jan 2013
Rookie Year: 2013
Location: Toronto, Canada
Posts: 190
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Re: Cookie cutter game design

I think that having a cookie cutter game design, at least in the context of some simple and easy goals, is a good thing for FRC games.

For newer/weaker teams, it gives them an opportunity to put points onto the board that they can be proud of contributing to the alliance, as well as giving them a build goal early into the season that they can follow.

For stronger teams, having an 'easy' objective like crossing or reaching a defense becomes a new challenge; How do we achieve this objective most efficiently, without sacrificing operations that would give us more points overall?

Having objectives that can be easily predicted before kickoff also lets teams do some amount of preparation and prototyping based on past challenges, which improves the overall level of competition, making matches more exciting to watch and participate in.
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