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#1
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Re: Average score per match and cycle times
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Also, just for the curiosity and observation of us all, would you be willing to share your predictions of recent games? |
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#2
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Re: Average score per match and cycle times
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For the community's enjoyment - 12 high goals per match average for one initial strategy, 5 second cycles and 23 high goals per match for a catapult prototype. Keep in mind our robot's performance was "modest" - I believe the best we ever ended up with was 3 or 4 high goals with our spring powered shooter. EDIT: And for RR (I was a freshman so I could be misquoting), but I think we were aiming for a few 4 tote stacks and never got past a couple 2-3 tote stacks. |
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#3
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Re: Average score per match and cycle times
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#4
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Re: Average score per match and cycle times
That awkward moment when i thought you meant Rebound Rumble, then was confused when you said tote stack
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#5
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Re: Average score per match and cycle times
For most games that involve cycling between a loading area and a scoring area, a "good" (1st round pick) team will successfully accomplish the task roughly 3 times per match.
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#6
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Re: Average score per match and cycle times
After watching the 2012 and 2013 games, we estimated that a fast robot can run a full court scoring cycle about 4-5 times early in the year and up to 6 to 7 times by Champs. Worked like a charm for 2014. For 2015 we guessed that teams could put up 4 stacks (which turned out to be reach) but alliances could put up 6 easily. For 2016, we looked at the earlier cycle times and guessed 6 full court, but noted that they could also poach.
It turned out that our high point scores for 2014, 2015 and 2016 using this method was dead on. (My son and I chose the break point on are over/under for Champs right at the eventual high score each year.) |
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#7
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Re: Average score per match and cycle times
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#8
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Re: Average score per match and cycle times
Math and observations. We were counting the number of cycles and so we could see how many were happening for different levels of performance. In 2013 some teams got up to 7 and 8 cycles in Champs! So we see cycles of 20-30 seconds in most games.
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