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Unread 15-11-2016, 01:21
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Re: Average score per match and cycle times

After watching the 2012 and 2013 games, we estimated that a fast robot can run a full court scoring cycle about 4-5 times early in the year and up to 6 to 7 times by Champs. Worked like a charm for 2014. For 2015 we guessed that teams could put up 4 stacks (which turned out to be reach) but alliances could put up 6 easily. For 2016, we looked at the earlier cycle times and guessed 6 full court, but noted that they could also poach.

It turned out that our high point scores for 2014, 2015 and 2016 using this method was dead on. (My son and I chose the break point on are over/under for Champs right at the eventual high score each year.)
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Unread 15-11-2016, 09:20
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Re: Average score per match and cycle times

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Originally Posted by Citrus Dad View Post
After watching the 2012 and 2013 games, we estimated that a fast robot can run a full court scoring cycle about 4-5 times early in the year and up to 6 to 7 times by Champs. Worked like a charm for 2014. For 2015 we guessed that teams could put up 4 stacks (which turned out to be reach) but alliances could put up 6 easily. For 2016, we looked at the earlier cycle times and guessed 6 full court, but noted that they could also poach.
How did you come to these predictions? Some sort of math or model? "Engineering Judgement"?
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Unread 15-11-2016, 17:11
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Re: Average score per match and cycle times

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Originally Posted by Mike Schreiber View Post
How did you come to these predictions? Some sort of math or model? "Engineering Judgement"?
Math and observations. We were counting the number of cycles and so we could see how many were happening for different levels of performance. In 2013 some teams got up to 7 and 8 cycles in Champs! So we see cycles of 20-30 seconds in most games.
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