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#16
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Re: 30fps Vision Tracking on the RoboRIO without Coprocessor
No fair heading down so close to bare metal
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#17
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Re: 30fps Vision Tracking on the RoboRIO without Coprocessor
No one knows what vision processing will be needed in the future. For this year we found that feeding the results of processing into a control loop did not work well. We take a picture calculate the degrees of offset from the target. Then use this offset and the IMU to rotate the robot. Take another frame and check that we are on target. If not rotate and check. If on target shoot. We did not need a high frame rate and it worked very well. I'll note that our biggest problem was not the vision but, the control loop to rotate the bot. There was a thread on this earlier. We hosted MAR Vision day this past weekend. It has become very apparent that most teams are struggling with vision. While it's nice to see work like this, I would like to see more of an effort to bring vision to the masses. GRIP helped allot this year.
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#18
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Re: 30fps Vision Tracking on the RoboRIO without Coprocessor
Given that HSV requires a bunch of conditional code it's going to be tough to vectorize. You could give our approach from last year a try :
Code:
vector<Mat> splitImage;
Mat bluePlusRed;
split(imageIn, splitImage);
addWeighted(splitImage[0], _blue_scale / 100.0,
splitImage[2], _red_scale / 100.0, 0.0,
bluePlusRed);
subtract(splitImage[1], bluePlusRed, imageOut);
After that we did a threshold on the newly created single-channel image. We used Otsu thresholding to handle different lighting conditions but you might get away with a fixed threshold as in your previous code. To make this fast you'd probably want to invert the red_scale and blue_scale multipliers so you could do an integer divide rather than convert to float and back - but you'd have to see which is quicker. Should be able to vdup them into all the uint8 lanes in a q register at the start of the loop and just reuse them. And be sure to do this in saturating math because overflow/underflow would ruin the result. Oh, and I had some luck getting the compiler to vectorize your C code if it was rewritten to match the ASM code. That is, set a mask to either 0 or 0xff then and the mask with the source. Be sure to mark the function args as __restrict__ to get this to work. The code was using d and q regs but seemed a bit sketchy otherwise, but it might be fast enough where you could avoid coding in ASM. Last edited by KJaget : 11-16-2016 at 08:27 AM. |
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#19
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Re: 30fps Vision Tracking on the RoboRIO without Coprocessor
If you web-search for Zynq vision systems or Zynq vision processing, you will see that a number of companies and integrators use this for professional systems. Zynq from Xilinx is the processor of the RoboRIO.
So I think my take on this is ... You likely don't need 640x480. It is almost as if that were taken into account when the vision targets were designed. You likely don't need 30 fps. Closing the loop with a slow-noisy sensor is far more challenging than a fast and less-noisy one. Some avoid challenges, but others double-down. The latency of the image capture and processing is important to measure for any form of movement (robot or target). Knowing the latency is often good enough, minimizing this is of course good. If there isn't much movement, it is far less important. The vision challenge has many solutions. Jaci has shown, and I think the search results also show that many people are successful using Zync for vision. But this does take careful measurements and consideration of image capture and processing details. By the way, folks typically go for color and color processing. This is easy to understand and teach, but it is worth pointing out that most industrial vision processing is done with monochrome captures. Greg McKaskle |
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#20
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Re: 30fps Vision Tracking on the RoboRIO without Coprocessor
Can you explain the reason for this? Are the systems designed to be used with monochrome or is it just worked out until that's all that's necessary?
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#21
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Re: 30fps Vision Tracking on the RoboRIO without Coprocessor
Most industrial vision system applications use a pretty controlled background, so intensity-based detection and segmentation works well and has few false positives. Pointing a camera towards the ceiling in an arbitrary high school gym or sports arena is not as controlled, so you often need to use other cues to differentiate the target from the background. These cues could include color, shape, size, etc.
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#22
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Re: 30fps Vision Tracking on the RoboRIO without Coprocessor
Full HSV requires evaluating conditions to compute hue, but if you use (ex.) a green LED ring, you can pretty well assume that if green is not the most abundant component for any given pixel then hue is irrelevant; the pixel is likely not part of the target.
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#23
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Re: 30fps Vision Tracking on the RoboRIO without Coprocessor
Quote:
I'll do a write up on this at some time, but I've got a lot on my plate over the next 2 weeks and I have to clean up the code a bit. |
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#24
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Re: 30fps Vision Tracking on the RoboRIO without Coprocessor
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However, I disagree with the not-needing 30fps. Vision targetting in FRC is very hit-or-miss. While a high update-rate might not be needed for alignment operations, I find sending back to the driver station a 30fps ("""""natural framerate""""") outline of what targets have been found is quite useful. For example, this year I sent back the bounding boxes of contours our vision system found to the driver station. This had the advantage that the driver had some kind of feedback about just how accurate we were lined up (and could adjust if necessary), and took next to no bandwidth as we were only sending back a very small amount of data 30 times a second (per contour). This was insanely useful and you can see that if you look at our matches (we implemented it between Aus Regional and Champs). |
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#25
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Re: 30fps Vision Tracking on the RoboRIO without Coprocessor
It's only unfair if I say I've done it and then leave the whole thing closed source
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#26
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Re: 30fps Vision Tracking on the RoboRIO without Coprocessor
Quote:
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#27
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Re: 30fps Vision Tracking on the RoboRIO without Coprocessor
Quote:
WPILib did a poor job of wrapping NIVision (work NOT done by NI, by the way). The history is that a few folks tried to make a dumbed-down version for the first year, and it was a dud. Then some students hacked at a small class library of wrappers. But the hack showed through. That doesn't mean NIVision, the real product, is undocumented or trying to be sneaky. NI publishes three language wrappers for NIVision (.NET, C, and LV). The documentation for NIVision is located here -- C:\Program Files (x86)\National Instruments\Vision\Documentation. And one level up is lots of samples, help files, utilities, etc. If the same people did the wrappers on top of OpenCV, it would have been just as smelly. Luckily, good people are involved in doing this newer version of vision for WPILib. But I see no reason to make NIVision into the bad guy here. If you choose to ignore the WPILib vision stuff and code straight to NIVision libraries from NI, I think you'll find that it is a much better experience. That is what LV teams do, by the way. LV-WPILib has wrappers for the camera, but none for image processing. They just use NIVision directly. If my time machine batteries were charged up, I guess it would be worth trying to fix the time-line. But the I'm still worried about the kids, Marty. Greg McKaskle |
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#28
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Re: 30fps Vision Tracking on the RoboRIO without Coprocessor
Quote:
If you can set the camera where it will simplify your task, and put the targets where it will simplify your task, you can simplify the system, lower cost, increase effectiveness, increase throughput, etc. The FRC robot field is not nearly as controllable or predictable, but it is beneficial to spend some time thinking about what you can control. Also, monochrome cameras can have about 3x frame rate at the same resolution, or higher resolution at the same frame rate. They can have higher sensitivity, allowing faster exposures. Monochrome doesn't have to have a broad spectrum of lighting or capture. Lasers are already monochrome. Filters on your lens or light source make it narrower. Lenses don't have to worry about different refraction for different wavelengths. The first step most team code perform is an HSL threshold -- turning an RGB image into a binary/monochrome one. So, I'm not saying monochrome is better, but it is different, and powerful, and common. My point is that color cameras aren't a requirement to make a working solution and there are benefits and new challenges in each approach. As for frame rate: 30fps is based on a human perception threshold. Industrial cameras, and SLRs for that matter, operate at many different exposures and rates. If the 30 fps is to align with a driver feedback mechanism, then it is a good choice. If it is to align with a control feedback mechanism, slower but more accurate may be better, or far faster may be needed. The task should define the requirements, then you do your best to achieve them with the tools you have. It is exciting to see folks reevaluate and sharpening the tools. Greg McKaskle |
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#29
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Re: 30fps Vision Tracking on the RoboRIO without Coprocessor
Quote:
Tim . |
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#30
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Re: 30fps Vision Tracking on the RoboRIO without Coprocessor
The Zynq architecture has a hard ARM CPU and an FPGA on a single chip. The ARM is completely open because the safety code for FRC has been pushed into the hard-realtime FPGA. It is not possible with current tools to easily allow a partial FPGA update. So the FPGA is static for FRC during the regular season. If you want to use tools to change it in offseason, go for it.
The FRC FPGA doesn't currently have any vision processing code in it. It wasn't a priority compared to accumulators, PWM generators, I2C and SPI and other bus implementations. If you get specific enough about how you want the images processed, I suspect that there are some gates to devote. But many times, the advantage of using an FPGA is to make a highly parallel, highly pipelined implementation, and that can take many many gates. And if the algorithm isn't exactly what you need, you are back to the CPU. So, with todays tools, CPU, GPU, and FPGA are all viable ways to do image processing. All have advantages, and all are challenging. There are many ways to solve the FRC image processing challenges, and none of them are bullet-proof. That is part of what makes it a good fit. Greg McKaskle |
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