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#1
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Re: 3,2,1, Liftoff! (DLC Pack 3 Speculation)
I think it is more of a reference to an End Game, or Game Goal.
Of the top of my head, we need to load enough game objects into a bucket of sorts to cause something to lift off the ground. (A robot maybe?) |
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#2
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Re: 3,2,1, Liftoff! (DLC Pack 3 Speculation)
Specifically, that was the countdown from the Apollo 11 mission. The very same Apollo 11 that landed on the moon! Regolith?
Seriously though, Rockets and SteamPunk? it will be interesting to see. I think this is going to be a great game. Can't wait for kickoff! |
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#3
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Re: 3,2,1, Liftoff! (DLC Pack 3 Speculation)
Also based on wall papers, it appears that FIRST is definitely trying to focus or attention on the idea of flight.
The crowd cheering also supports the idea of a flight based endgame. |
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#4
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Re: 3,2,1, Liftoff! (DLC Pack 3 Speculation)
This sounds like an interesting concept. If teams had to put so many game heavy game peices into something to lift an alliance partner, this would create an opportunity for a critical strategy decision. The lighter you are, the easier to lift your bot.
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#5
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Re: 3,2,1, Liftoff! (DLC Pack 3 Speculation)
I do like this is dynamic a lot, but could get really ugly regarding cheese caking ("hey, we are going to pick you but you have to remove everything you spent the last 3 months building. thanks!").
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#6
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Re: 3,2,1, Liftoff! (DLC Pack 3 Speculation)
"We'll pick you, but only if you run this TileRunner we fitted with 775pros instead of your real robot on the field."
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#7
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Re: 3,2,1, Liftoff! (DLC Pack 3 Speculation)
Lifting alliance partners again, circa 2007?
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#8
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Re: 3,2,1, Liftoff! (DLC Pack 3 Speculation)
Lift off the ground? They're mocking us with puns!
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#9
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Re: 3,2,1, Liftoff! (DLC Pack 3 Speculation)
Well, this is Frank we're talking about.
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#10
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Re: 3,2,1, Liftoff! (DLC Pack 3 Speculation)
A really cool game would be to put game pieces (maybe with different weights?) into a bucket that is connected to a platform on a teeter totter type thing. Robots spend the entire match placing game pieces into the bucket and then drive onto the platform for the 'end game'. At the end of the match, the bucket engages the platform and will raise the platform is there is enough weight in the bucket (or the platform is light enough). A significant bonus (similar to capturing a tower in 2016) will be given based on if the platform raised and how many robots are on the platform.
In terms of design, teams will have to decide to build a really light robot or a heavy robot that scores a lot. During the match, alliances will have to make the decision to have 0, 1, 2 or 3 robots drive on the platform based on how much weight they think they have in the bucket, making the end game extremely exciting to see if they made the right decision. |
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#11
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Re: 3,2,1, Liftoff! (DLC Pack 3 Speculation)
Quote:
Quote:
...or you may want to invest in the stock of Pelican cases... |
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#12
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Re: 3,2,1, Liftoff! (DLC Pack 3 Speculation)
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#13
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Re: 3,2,1, Liftoff! (DLC Pack 3 Speculation)
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#14
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Re: 3,2,1, Liftoff! (DLC Pack 3 Speculation)
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#15
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Re: 3,2,1, Liftoff! (DLC Pack 3 Speculation)
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Alternatively, all these complicated interconnections could be done in the "story" rather than in real physics. It's not like we actually broke the castle by throwing real boulders at it every match, or physically destroyed the defenses we breached (usually). And this is the year of STEArtM, after all. Plus as a referee, if you give me a choice between an actually really heavy game piece and a foam ball named "Boulder", I know which one I'm choosing. *I know, I know. But at least it has precedent; maybe the newer version would be better to build. |
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