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#1
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Re: 3,2,1, Liftoff! (DLC Pack 3 Speculation)
Lift off the ground? They're mocking us with puns!
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#2
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Re: 3,2,1, Liftoff! (DLC Pack 3 Speculation)
Well, this is Frank we're talking about.
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#3
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Re: 3,2,1, Liftoff! (DLC Pack 3 Speculation)
A really cool game would be to put game pieces (maybe with different weights?) into a bucket that is connected to a platform on a teeter totter type thing. Robots spend the entire match placing game pieces into the bucket and then drive onto the platform for the 'end game'. At the end of the match, the bucket engages the platform and will raise the platform is there is enough weight in the bucket (or the platform is light enough). A significant bonus (similar to capturing a tower in 2016) will be given based on if the platform raised and how many robots are on the platform.
In terms of design, teams will have to decide to build a really light robot or a heavy robot that scores a lot. During the match, alliances will have to make the decision to have 0, 1, 2 or 3 robots drive on the platform based on how much weight they think they have in the bucket, making the end game extremely exciting to see if they made the right decision. |
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#4
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Re: 3,2,1, Liftoff! (DLC Pack 3 Speculation)
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...or you may want to invest in the stock of Pelican cases... |
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#5
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Re: 3,2,1, Liftoff! (DLC Pack 3 Speculation)
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#6
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Re: 3,2,1, Liftoff! (DLC Pack 3 Speculation)
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#7
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Re: 3,2,1, Liftoff! (DLC Pack 3 Speculation)
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#8
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Re: 3,2,1, Liftoff! (DLC Pack 3 Speculation)
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Alternatively, all these complicated interconnections could be done in the "story" rather than in real physics. It's not like we actually broke the castle by throwing real boulders at it every match, or physically destroyed the defenses we breached (usually). And this is the year of STEArtM, after all. Plus as a referee, if you give me a choice between an actually really heavy game piece and a foam ball named "Boulder", I know which one I'm choosing. *I know, I know. But at least it has precedent; maybe the newer version would be better to build. |
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