Go to Post One must agree that a Bus full of FIRSTers is always Fun'n Frolic. :) - RoboMadi [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Reply
Thread Tools Rate Thread Display Modes
  #16   Spotlight this post!  
Unread 16-12-2016, 15:20
GeeTwo's Avatar
GeeTwo GeeTwo is offline
Technical Director
AKA: Gus Michel II
FRC #3946 (Tiger Robotics)
Team Role: Mentor
 
Join Date: Jan 2014
Rookie Year: 2013
Location: Slidell, LA
Posts: 3,570
GeeTwo has a reputation beyond reputeGeeTwo has a reputation beyond reputeGeeTwo has a reputation beyond reputeGeeTwo has a reputation beyond reputeGeeTwo has a reputation beyond reputeGeeTwo has a reputation beyond reputeGeeTwo has a reputation beyond reputeGeeTwo has a reputation beyond reputeGeeTwo has a reputation beyond reputeGeeTwo has a reputation beyond reputeGeeTwo has a reputation beyond repute
Re: 3,2,1, Liftoff! (DLC Pack 3 Speculation)

Quote:
Originally Posted by XaulZan11 View Post
In terms of design, teams will have to decide to build a really light robot or a heavy robot that scores a lot.
If next year's weight rule is like last year's:

Quote:
Originally Posted by 2016 R5
The ROBOT weight must not exceed 120 lbs. When determining weight, the basic ROBOT structure and all elements of all additional MECHANISMS that might be used in different configurations of the ROBOT shall be weighed together...
You might have (for examples) a 120 pound robot with 90 pounds of removable mechanisms, or a 20 pound robot core with a 20 pound set of mechanisms and an 80 pound set of mechanisms.

...or you may want to invest in the stock of Pelican cases...
__________________

If you can't find time to do it right, how are you going to find time to do it over?
If you don't pass it on, it never happened.
Robots are great, but inspiration is the reason we're here.
Friends don't let friends use master links.
Reply With Quote
  #17   Spotlight this post!  
Unread 16-12-2016, 15:46
ctt956 ctt956 is offline
Overanalyzing the Hints
FRC #0900 (♞The Zebracorns♞)
Team Role: Student
 
Join Date: Oct 2015
Rookie Year: 2016
Location: Planet Earth
Posts: 685
ctt956 is a splendid one to beholdctt956 is a splendid one to beholdctt956 is a splendid one to beholdctt956 is a splendid one to beholdctt956 is a splendid one to beholdctt956 is a splendid one to behold
Re: 3,2,1, Liftoff! (DLC Pack 3 Speculation)

Quote:
Originally Posted by XaulZan11 View Post
A really cool game would be to put game pieces (maybe with different weights?) into a bucket that is connected to a platform on a teeter totter type thing. Robots spend the entire match placing game pieces into the bucket and then drive onto the platform for the 'end game'. At the end of the match, the bucket engages the platform and will raise the platform is there is enough weight in the bucket (or the platform is light enough). A significant bonus (similar to capturing a tower in 2016) will be given based on if the platform raised and how many robots are on the platform.

In terms of design, teams will have to decide to build a really light robot or a heavy robot that scores a lot. During the match, alliances will have to make the decision to have 0, 1, 2 or 3 robots drive on the platform based on how much weight they think they have in the bucket, making the end game extremely exciting to see if they made the right decision.
I think you might be on to something. Maybe the game will be filling the buckets with "water", which goes to a "boiler" to make steam, which drives the platform up. Now that I think about it, it could be a bit of a platformer game with several levels and elevator platforms.
__________________

"You know, it's amazing how many things you can take apart with just one ordinary screwdriver!" - Calvin, from Calvin and Hobbes
"There's nothing a little duct tape and surgical tubing can't accomplish." - Sheldon J. Plankton
Reply With Quote
  #18   Spotlight this post!  
Unread 16-12-2016, 16:06
cad321 cad321 is offline
Jack of all trades, Master of none
AKA: Brian Wagg
FRC #2386 (Trojans)
Team Role: Alumni
 
Join Date: Jan 2013
Rookie Year: 2012
Location: Burlington, Ontario
Posts: 320
cad321 is just really nicecad321 is just really nicecad321 is just really nicecad321 is just really nice
Re: 3,2,1, Liftoff! (DLC Pack 3 Speculation)

Quote:
Originally Posted by ctt956 View Post
I think you might be on to something. Maybe the game will be filling the buckets with "water", which goes to a "boiler" to make steam, which drives the platform up. Now that I think about it, it could be a bit of a platformer game with several levels and elevator platforms.
As cool as that might be, I find it unlikey the GDC would make a game with field components as complex as that. Generally speaking teams need to be able to replicate the field components to practice and design with. Having to build a (semi)funcitonal elevator mechanism for a practice field sounds like a nightmare to me.
Reply With Quote
  #19   Spotlight this post!  
Unread 16-12-2016, 16:33
ctt956 ctt956 is offline
Overanalyzing the Hints
FRC #0900 (♞The Zebracorns♞)
Team Role: Student
 
Join Date: Oct 2015
Rookie Year: 2016
Location: Planet Earth
Posts: 685
ctt956 is a splendid one to beholdctt956 is a splendid one to beholdctt956 is a splendid one to beholdctt956 is a splendid one to beholdctt956 is a splendid one to beholdctt956 is a splendid one to behold
Re: 3,2,1, Liftoff! (DLC Pack 3 Speculation)

Quote:
Originally Posted by cad321 View Post
As cool as that might be, I find it unlikey the GDC would make a game with field components as complex as that. Generally speaking teams need to be able to replicate the field components to practice and design with. Having to build a (semi)funcitonal elevator mechanism for a practice field sounds like a nightmare to me.
True. Maybe it could use something commercially available though, like these. Lifting robots from their centers would make for an interesting challenge... Or, as mentioned in other threads, there could be a train. Maybe this train will be fueled by items placed somewhere on the field, and the train will transport other items.
__________________

"You know, it's amazing how many things you can take apart with just one ordinary screwdriver!" - Calvin, from Calvin and Hobbes
"There's nothing a little duct tape and surgical tubing can't accomplish." - Sheldon J. Plankton
Reply With Quote
  #20   Spotlight this post!  
Unread 16-12-2016, 16:37
Siri's Avatar
Siri Siri is offline
Dare greatly
AKA: 1640 coach 2010-2014
no team (Refs & RIs)
Team Role: Coach
 
Join Date: Jan 2008
Rookie Year: 2007
Location: PA
Posts: 1,602
Siri has a reputation beyond reputeSiri has a reputation beyond reputeSiri has a reputation beyond reputeSiri has a reputation beyond reputeSiri has a reputation beyond reputeSiri has a reputation beyond reputeSiri has a reputation beyond reputeSiri has a reputation beyond reputeSiri has a reputation beyond reputeSiri has a reputation beyond reputeSiri has a reputation beyond repute
Send a message via ICQ to Siri
Re: 3,2,1, Liftoff! (DLC Pack 3 Speculation)

Quote:
Originally Posted by cad321 View Post
As cool as that might be, I find it unlikey the GDC would make a game with field components as complex as that. Generally speaking teams need to be able to replicate the field components to practice and design with. Having to build a (semi)funcitonal elevator mechanism for a practice field sounds like a nightmare to me.
Yeah. This could operate in reality more like the 2012 bridges*, though. Maybe there are several on the field with the ones on ramp platforms having less advantageous fulcrums or rotational stiffnesses. Each alliance has to make the strategic decision where to load game pieces and climb (and block).

Alternatively, all these complicated interconnections could be done in the "story" rather than in real physics. It's not like we actually broke the castle by throwing real boulders at it every match, or physically destroyed the defenses we breached (usually). And this is the year of STEArtM, after all. Plus as a referee, if you give me a choice between an actually really heavy game piece and a foam ball named "Boulder", I know which one I'm choosing.


*I know, I know. But at least it has precedent; maybe the newer version would be better to build.
__________________
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 13:57.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi