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#61
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Re: Five Person Drive team in 2017
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#62
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Re: Five Person Drive team in 2017
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This is stocked every year ![]() |
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#63
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Re: Five Person Drive team in 2017
I actually did mean overdrive, where minibots would be playing some version of it, like the minibots score by making laps around the feild.
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#64
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Re: Five Person Drive team in 2017
Obviously a plan 4 years in the making just so we won't suspect it at this exact moment
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#65
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Re: Five Person Drive team in 2017
For those who think we are getting 5 drive team buttons as part of our kickoff kit, and thus contains an extra. The event experience (formally part of the admin manual) was released today, and a portion of E33 states that we will receive drive team and safety buttons at the event. Check out that manual here
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#66
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Re: Five Person Drive team in 2017
Someone on my team suggested that the other pin could be for the programmer when they need to fix something so you don't risk disqualification
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#67
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Re: Five Person Drive team in 2017
In previous years if a programmer wanted to come into queue to push updates or whatever they had to be a drive team member. Or at least one of the drive team members had to give up their button until the programmer finished and and returned it so there was never more than 4 people from a given team in the field area (five counting media sometimes). I don't see what element of the game would call for that to differ this year, and if the difference doesn't give an insight into the game I don't see why Dave wouldn't include info about the change in the blog post along with the picture.
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#68
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Re: Five Person Drive team in 2017
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On a serious note, I agree. We always make sure our drivers know what to do for communication issues and things like that. They don't know how to code, but I don't think you really have time to rewrite code when trying to start a match. |
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#69
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Re: Five Person Drive team in 2017
When I was head programmer (for 3 years) I had to rewrite/redeploy auton code in queue a number of times. One time I even had to redeploy on the field because the last deploy got corrupted so we had no robot code at all. Luckily I was a driver anyway so it didn't matter, but in that case if I weren't I would have stolen a driver pin and went out as a driver until the problem were fixed.
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#70
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Re: Five Person Drive team in 2017
We always make sure that a programmer is either on the drive team, or at least one person on the drive team knows how to at least deploy existing code.
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#71
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Re: Five Person Drive team in 2017
Does General Rule E06 eliminate the possibility of drones in this years game?
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