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#28
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Re: Robot in 3 Days 2017
Quote:
Getting a new game every year is the one constant that keeps my interest in FRC. The problem is new and the competitions are still about scores of Robots competing for the best solution. "Absolutely mandatory" works for many teams. For rookies or teams that are struggling to maintain their existence, the options demonstrated by Ri3D can be a godsend. I still miss the old days before students were given the advantage of a Game Animation, instructional videos on the details of the playing field, and a bandwidth that required you to economize your inputs. All we basically received was a "spec sheet" of game details in the Manual. Back then, we were really teaching engineering inspiration the way it was meant to be. Ri3D is a signpost of how creativity may now be crowdsourced. Patent lawyer is a valuable vocation nowadays. A team can choose not to watch Ri3D and their intent of preserving the problem solving aspects sans outside inspiration will remain intact. Quote:
I find myself reminiscing about the old days when using a slide rule, showing your work, SigFigs, and units mattered to engineers. I am teaching the new AP Physics curriculum now and these details are not considered as important anymore. Ah, nostalgia. |
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