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Unread 19-04-2003, 13:03
Brian Beatty Brian Beatty is offline
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Join Date: Feb 2002
Location: Hammond,IN
Posts: 27
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Clarification

I normally do not comment about replies to my posts as that is the process. But just to clarify my position so there is no misunderstanding. I have been a big fan of team 25 since the 2000 game with their arm--great, original thinking. Just because I am not a "fan" of the strategy does not mean I am upset or disrespect what team 25 and others did. Yes, like every year, the game drove the strategy--the 12 finalist teams looked like a line of Abrahms tanks. We felt that was where the game was going( look at Car Knack predictions ), but our challenge was to design a machine that could compete without being a total tank. If we built a tank, we would have been one of a couple of hundred tanks. We built a very good tank in 2002, but we did not like the game or the strategy necessary to do well. We don't want FIRST to become Battlebots or tank building contests every year--machines are about helping mankind to do bigger and better things. We think the 2001 game was great, although we realize we are in the minority.

In conclusion, my feeling is the challenge for FIRST is to design a game that has "vigorous interaction", but does not let this interaction be the driving component of the game.

Sincerely,

Brian Beatty
 


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