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#31
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Re: Fuel Seems Undercosted
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#32
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Re: Fuel Seems Undercosted
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#33
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Re: Fuel Seems Undercosted
A robot that can trigger the hopper bin closest to the boiler would have access to 60 fuel balls and a clear shot at the high goal without having to reposition. At 1 fuel ball per kPa in auto, a robot with a decent rate of fire could reach the 40 kPa RP threshold in auto, or put a serious dent in it.
Anyone considering this strategy? |
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#34
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Re: Fuel Seems Undercosted
My initial thoughts were that the GDC is going to rebalance fuel in order to make more people care about it.
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#35
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Re: Fuel Seems Undercosted
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#36
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Re: Fuel Seems Undercosted
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#37
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Re: Fuel Seems Undercosted
There are separate counters for the high and low efficiency goals. Each capable of an average of 5 fuel/second.
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#38
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Re: Fuel Seems Undercosted
Plus if you're close/fender shooting (in auto or teleop), there's a potential to catch N% of your own misses in your nice big open-top hopper, which means even with a low 30% shooting average you won't be physically running 8 cycles (though you will be shooting that many times).
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#39
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Re: Fuel Seems Undercosted
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You also had 3 high goals and 2 low goals to align with last year. It was relatively rare you had to wait on a partner to move out of the way. This year that may not be the case. Especially once you consider the processing rate of the goals and the potential of overfilling. |
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#40
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Re: Fuel Seems Undercosted
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There are lots of reasons to care about the fuel balls, which have been discussed in this thread. Don't underestimate it just because it has a low point value. |
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#41
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Re: Fuel Seems Undercosted
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#42
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Re: Fuel Seems Undercosted
I'm expecting a short reveal video of a top-tier robot (not saying who) reaching 40kPa during autonomous. I don't expect this to the only model for great robots to follow this year, but it'll happen.
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#43
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Re: Fuel Seems Undercosted
I think determining whether or not this achievement is viable for your team is the most important strategic choice teams will make this year. If this is truly possible within your team's resources, you will have a completely different list of strategic priorities than a team that knows they cannot do this. This is absolutely a year where there is not one "right answer" for a robot, and that teams honest about their capabilities will excel.
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#44
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Re: Fuel Seems Undercosted
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#45
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Re: Fuel Seems Undercosted
How it is now can change, they could lower the required fuel for the 1 Q pt. But for now, a strategi=y is coming to light that my team, team 2544, is seeing. Hording fuel. Crazy at first, but can work. If you have an all gear team, the 12 required is possible, and if 3 can be put on in auto, that is 120 pts right there. I digress. If you shove much fuel into your launchpad, and you do not release your fuel you have got from the boiler, you can starve the other team. If you could make a pile of fuel near the boiler, you could in fact make a pile they can not touch and possible start falling into the boiler. Fuel is lomited, so if you starve the opposite alliance, and have a spot-on gear alliance, you will win.
Also, the fuel will unintenally block the opponents from getting gears from their shoots on your side. :} |
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