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Unread 09-01-2017, 07:03
James3245 James3245 is offline
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Shooting High in Auto - movement required?

For those who have carefully laid out field elements over the weekend:

Is it possible to shoot in the high goal without moving in auto?

If so, are there multiple locations along the starting wall to do so?
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Unread 09-01-2017, 07:36
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Re: Shooting High in Auto - movement required?

Yes, and Yes, if the robot is designed to do it.
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Unread 09-01-2017, 08:21
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Re: Shooting High in Auto - movement required?

I believe any of three robots along the alliance wall could potentially do this, only a few inches are cut off the top of the boiler by the vertical netting post from that perspective.
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Unread 09-01-2017, 10:23
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Re: Shooting High in Auto - movement required?

You would still have to account for the precision needed make that kind of autonomous program always get the high. Also, you would need to do it within the 15 second autonomous window, which would be very hard to do.
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Unread 09-01-2017, 12:43
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Re: Shooting High in Auto - movement required?

Since you must cross BASELINE for 5points in auto ,I see no advantage to shooting from bad angle of back wall since you must move forward at some point anyhow to collect 5..
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Unread 09-01-2017, 12:48
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Re: Shooting High in Auto - movement required?

G23. Shoot FUEL from your own LAUNCHPAD. A ROBOT may only LAUNCH FUEL while in their
LAUNCHPAD (i.e. at least breaking the plane of the line with BUMPERS).
For the purposes of FIRST® STEAMWORKSSM, LAUNCHING is defined
as shooting in the air, kicking or rolling across the floor with an active
mechanism, or throwing in a forceful way.
A ROBOT that has bumped FUEL has not LAUNCHED it.
Violation: FOUL. Repeated or extended violations of this rule are li kely to escalate rapidly to
YELLOW or RED CARDS.
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Unread 09-01-2017, 12:55
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Re: Shooting High in Auto - movement required?

Quote:
Originally Posted by Boltman View Post
Since you must cross BASELINE for 5points in auto ,I see no advantage to shooting from bad angle of back wall since you must move forward at some point anyhow to collect 5..
Knowing the exact position of your robot prior to shooting is an advantage. Also, nothing says you can't shoot and then cross the baseline. Just need to save yourself a few seconds at the end of auto to drive.
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Unread 09-01-2017, 13:05
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Re: Shooting High in Auto - movement required?

Quote:
Originally Posted by snoman View Post
G23. Shoot FUEL from your own LAUNCHPAD. A ROBOT may only LAUNCH FUEL while in their
LAUNCHPAD (i.e. at least breaking the plane of the line with BUMPERS).
For the purposes of FIRST® STEAMWORKSSM, LAUNCHING is defined
as shooting in the air, kicking or rolling across the floor with an active
mechanism, or throwing in a forceful way.
A ROBOT that has bumped FUEL has not LAUNCHED it.
Violation: FOUL. Repeated or extended violations of this rule are li kely to escalate rapidly to
YELLOW or RED CARDS.
Is there a reason you posted this rule? None of the suggestions in the thread seem to break G23.
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Unread 09-01-2017, 13:08
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Re: Shooting High in Auto - movement required?

The advantage of shooting them first before moving would be that you would giving the fuel time to process in the boiler before the autonomous timer hits zero
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Unread 09-01-2017, 13:23
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Re: Shooting High in Auto - movement required?

Quote:
Originally Posted by Hadi379 View Post
The advantage of shooting them first before moving would be that you would giving the fuel time to process in the boiler before the autonomous timer hits zero
Something else to keep in mind on 3.11.4, pg 34:

Quote:
Originally Posted by GameManual
A BOILER processes FUEL in to steam at an average rate of five (5) FUEL per second per GOAL, but actual rate is dependent on the amount and packing of FUEL in the GOALS (i.e. the tighter the packing in a GOAL, the faster the FUEL processing rate).
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Unread 09-01-2017, 13:25
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Re: Shooting High in Auto - movement required?

Quote:
Originally Posted by Boltman View Post
Since you must cross BASELINE for 5points in auto ,I see no advantage to shooting from bad angle of back wall since you must move forward at some point anyhow to collect 5..
It's similar to what we did by shooting auto in the spy zone last year, being able to manually aim your robot every time makes you 100% accurate.
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Unread 09-01-2017, 13:28
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Re: Shooting High in Auto - movement required?

Quote:
Originally Posted by Boltman View Post
Since you must cross BASELINE for 5points in auto ,I see no advantage to shooting from bad angle of back wall since you must move forward at some point anyhow to collect 5..
You don't see a potentially massive advantage in being absolutely certain of your robot's position when shooting game pieces? That's a massive advantage depending on if your shooter is designed for it.

You can always get the mobility bonus after you shoot...
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Unread 09-01-2017, 13:46
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Re: Shooting High in Auto - movement required?

If you are furthest away from the boiler every time ..."perhaps" but doubtful IMO...this is not like last year where it was straight in from the spy. Closer to boiler because of plexi highly doubtful. But I'm sure some teams will do it from far away.
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Last edited by Boltman : 09-01-2017 at 13:54.
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Unread 09-01-2017, 13:56
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Re: Shooting High in Auto - movement required?

Quote:
Originally Posted by Chris is me View Post
You don't see a potentially massive advantage in being absolutely certain of your robot's position when shooting game pieces? That's a massive advantage depending on if your shooter is designed for it.

You can always get the mobility bonus after you shoot...
Not to mention getting your shots out of the way to reduce the potential for interference with your neighbors'--think 2012's basketball collisions.

It's not the unequivocal best or anything, but there are a number of advantages.
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Unread 09-01-2017, 14:03
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Re: Shooting High in Auto - movement required?

Quote:
Originally Posted by Ari423 View Post
Is there a reason you posted this rule? None of the suggestions in the thread seem to break G23.
Not the OP, but this rule is relevant because if you plan to shoot without moving in autonomous, then your robot must be initially placed inside your alliance's LAUNCHPAD instead of anywhere along the wall. This further restricts the geometry of your shot and your initial placement options.

EDIT: Just realized I was confusing the LAUNCHPAD with the KEY... G23 shouldn't be an issue here, carry on.
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Last edited by Kpchem : 09-01-2017 at 14:58. Reason: Mixed up some field definitions. Oops!
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