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#9
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Re: [Ri3D] -- All teams -- Summary information please
While it's probably too late to figure out something universal now, I'll talk with other teams about coming up with a one stop shop for next year's Ri3D. I very much agree with marshall that the large number of teams presents a problem for teams or those interested in lessons learned from the various Ri3D builds. We should have thought of this sooner
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