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  #16   Spotlight this post!  
Unread 09-01-2017, 12:19
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Re: Steamworks sightlines

Quote:
Originally Posted by Doug Frisk View Post
An Aldis Lamp might be an option though.
If this rule didn't exist.
Quote:
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The only equipment that may be brought to the ARENA and used by DRIVE TEAMS during a MATCH is listed below...

...
C. non-powered signaling devices,
...
Signaling devices: fine. Powered signaling devices: not fine. Start stocking up on baguettes.
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Unread 09-01-2017, 12:22
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Re: Steamworks sightlines

I don't know if any teams pulled this off last year, but it might be legal to put a camera on the standard in order to get a higher vantage point...
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Unread 09-01-2017, 12:27
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Re: Steamworks sightlines

Quote:
Originally Posted by The Doctor View Post
I don't know if any teams pulled this off last year, but it might be legal to put a camera on the standard in order to get a higher vantage point...
https://www.chiefdelphi.com/forums/s...7&postcount=13
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Unread 09-01-2017, 12:36
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Re: Steamworks sightlines

Your pilot could hold up a mirror
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Unread 09-01-2017, 12:40
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Re: Steamworks sightlines

Drivers are gonna have to drive by feel to keep up their speed. The 3rd station view of the loading station is definitely a tough one.
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Unread 09-01-2017, 13:01
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Re: Steamworks sightlines

Seeds 2-7 will have an interesting time of great and terrible performances as they swap bumper colors. This year the field is mirrored, which is different than the usual rotational symmetry. So a 1st pick that has GREAT line of sight to what they need in QF's may very well have AWFUL line of sight to that same function in SF's.

It also means that, depending on what teams are at an event, 1st seed may be forced to go with a shooter as a 1st pick regardless of final strategy.
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Last edited by JesseK : 09-01-2017 at 13:07.
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Unread 09-01-2017, 13:49
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Re: Steamworks sightlines

Quote:
Originally Posted by Doug Frisk View Post
Have you ever had an FTA try to talk to you through the glass before a match?

It doesn't work then, it's certainly not going to work during a match. An Aldis Lamp might be an option though.
Heck, have you ever tried to talk through the glass during field setup when you need the pair of diagonal cutters sitting on the shelf? You can't understand anything when it is just about dead quiet in there, let alone with the noise of an arena.
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Unread 09-01-2017, 15:45
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Re: Steamworks sightlines

Quote:
Originally Posted by JesseK View Post
Seeds 2-7 will have an interesting time of great and terrible performances as they swap bumper colors. This year the field is mirrored, which is different than the usual rotational symmetry. So a 1st pick that has GREAT line of sight to what they need in QF's may very well have AWFUL line of sight to that same function in SF's.

It also means that, depending on what teams are at an event, 1st seed may be forced to go with a shooter as a 1st pick regardless of final strategy.
Alliance 6 also has consistent bumper colors (blue) through-out the entirety of the tournament.
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Unread 10-01-2017, 13:51
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Re: Steamworks sightlines

Two interesting ideas:

1) The Qualifier Scheduling algorithm lists no optimization to station position. Meaning it's possible some poor team could get station 2 all event long.

2) If we get stuck in station 2 - which leaves us practically blind - it does not appear to violate the rules (C12 being for players), if we put a camera on a pole extending into the station next to us, if the entire width of camera, pole, and station is <= 60"
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Unread 10-01-2017, 16:01
CoachDotKam CoachDotKam is offline
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Re: Steamworks sightlines

We did a quick review using VR from the CAD models to let the team members try the sight lines. The Airship will certainly mean that we have to have the on-board drive and shooting camera 110% .

https://www.youtube.com/watch?v=vK7q-puZV0U
https://www.youtube.com/watch?v=VargklREhqQ
https://www.youtube.com/watch?v=yNiBjDN45Tk

apologies in advance for the branding in the video, the price of free access to hardware and software.

Haven't worked up the VR model to include the robotics interaction yet. But that should be possible in addition to just visualizing. The team is superpsyched to get to walk around and see the field immersed in the CAD models though. So I guess I keep lugging the Vive and the Workstation around.
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Unread 10-01-2017, 16:05
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Re: Steamworks sightlines

Quote:
Originally Posted by CoachDotKam View Post
We did a quick review using VR from the CAD models to let the team members try the sight lines. The Airship will certainly mean that we have to have the on-board drive and shooting camera 110% .

https://www.youtube.com/watch?v=vK7q-puZV0U
https://www.youtube.com/watch?v=VargklREhqQ
https://www.youtube.com/watch?v=yNiBjDN45Tk

apologies in advance for the branding in the video, the price of free access to hardware and software.

Haven't worked up the VR model to include the robotics interaction yet. But that should be possible in addition to just visualizing. The team is superpsyched to get to walk around and see the field immersed in the CAD models though. So I guess I keep lugging the Vive and the Workstation around.
I noticed this yesterday during a random youtube search. No worries about the product placement - the info here is invaluable. Thank you for sharing, and please keep them coming .
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Unread 10-01-2017, 16:27
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Re: Steamworks sightlines

Quote:
Originally Posted by The Doctor View Post
I don't know if any teams pulled this off last year, but it might be legal to put a camera on the standard in order to get a higher vantage point...
Check the Team Banner standards, linked from rule C10.
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Unread 10-01-2017, 16:43
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Re: Steamworks sightlines

The middle driver station would be ideal for defense robots as they can see most of the opposing field where bots will be shooting or placing gears.
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Unread 10-01-2017, 17:08
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Re: Steamworks sightlines

Quote:
Originally Posted by JesseK View Post
Seeds 2-7 will have an interesting time of great and terrible performances as they swap bumper colors. This year the field is mirrored, which is different than the usual rotational symmetry. So a 1st pick that has GREAT line of sight to what they need in QF's may very well have AWFUL line of sight to that same function in SF's.

It also means that, depending on what teams are at an event, 1st seed may be forced to go with a shooter as a 1st pick regardless of final strategy.
Our team talked about this, alliance selection is a big deal depending what color you are.
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Unread 10-01-2017, 21:01
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Re: Steamworks sightlines

Even if parts are transparent, there will be pilots standing and moving about, not to mention that the lexan still makes it harder to see your robot (glare, distortion, etc.) I think seeing the robot will be difficult regardless.
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