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Unread 09-01-2017, 18:21
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NShep98 NShep98 is offline
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Re: Priority in Autonomous

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Originally Posted by AndyBare View Post
DIFFICULT COOPERATION
1 gear in auto would give you 60 raw score.
3 gears in auto would give you 120 raw score, but is also very unlikely until proven not very unlikely. The autonomous codes will be very hard to coordinate for 3 alliance members, each laying a gear, and then moving out of the next bot's way so that they can as well. This also isn't a 2014 situation where gears can simply be touching your robot to be considered preloaded, leaving another (high-caliber) team to do all the scoring.
I'm not quite sure what you're getting at here. There are 3 lifts, all next to each other. Why would more than one robot have to score on a single lift?
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Unread 09-01-2017, 18:26
AndyBare AndyBare is offline
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Re: Priority in Autonomous

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Originally Posted by NShep98 View Post
I'm not quite sure what you're getting at here. There are 3 lifts, all next to each other. Why would more than one robot have to score on a single lift?
I fixed it. My point still stands that you only take a -10 net loss on each gear that you don't score in autonomous, as long as you score 10 high priority fuel, and complete the scoring of at least 2 gears in teleop (plus the reserve)

Last edited by AndyBare : 09-01-2017 at 18:29.
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Unread 09-01-2017, 22:35
apm4242 apm4242 is offline
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Re: Priority in Autonomous

I agree with you and we are considering scoring as many fuel balls as we can in auto. The issue we keep running into is time - time to get to the hopper, receive the balls, maybe reposition, shoot the balls, and time for the boiler to process the fuel.

Do you think there will be enough time to shoot and count say, 30 fuel balls?
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Unread 09-01-2017, 23:48
AndyBare AndyBare is offline
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Re: Priority in Autonomous

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Originally Posted by apm4242 View Post
Do you think there will be enough time to shoot and count say, 30 fuel balls?
Maybe not if you move to reposition, but say you can move to the hopper in 5 seconds, and start shooting your preloads, as the hoppers contents fill your bot. You've now got a potential score rate of 5 fuel per second over 10 seconds, which could be 50 fuel, if you continuously shoot a fuel per .2 seconds (this would be scoring fuel at the rate they are scored at). 30 fuel in 10 seconds would mean one every .3s. If you shoot a fuel per .5s, it would be 20 fuel in 10s, which in my personal opinion sounds like the most reasonable scenario.

Are these rates doable? Maybe. I don't know to be honest. I don't know reasonable rates for shooting wiffle balls, and I don't know if that distance is reasonable. I will say that wiffle balls become much more accurate with spin. Just a matter of testing.

If fuel is constantly scored through autonomous, from second 1-15, discounting the first full second due to motor starts, there is a potential score of (around?) 70 shots - based off of FRC's fuel scoring rate alone (5/s). If your alliance members shot all 20 of their preloads, it would take approximately 4 seconds to score them, due to this scoring rate which FRC has introduced. If you can be at the hopper, ready to score by second 5, you can start scoring, adding onto the flow. I'd say at least 50 fuel could be scored in autonomous, possibly more, because actual rate is dependent on the amount and packing of FUEL in the GOALS (i.e. the tighter the packing in
a GOAL, the faster the FUEL processing rate).
If 50 fuel is scored, it would mean shooting all 30 preloads, as well as 20 hopper fuel. 50 fuel would be processed at a slowest rate of .28 seconds per if each was given an equal processing time over 14 seconds. Because we know that the average processing time is a fuel every .2 seconds, this could be very reasonable.

I hope that's not too scatterbrained, but in short, yes, I think it's possible, but I also think that it'll take hard work and dedication to get there, and I wish that a better more time-accurate scoring system had been presented. Perhaps one will be implemented. Here's to hoping.

Last edited by AndyBare : 09-01-2017 at 23:56.
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