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Unread 09-01-2017, 20:36
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Re: Path following swerve drive

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Originally Posted by RaphaelMetz View Post
Hi,

My team is thinking of using a swerve drive, and we are trying to figure out how we would do path following. Does anyone know how we would do this, any thoughts are appreciated!
I would love to see a swerve drive at both of the District Events we have with you guys!

With some good vision processing code, you can probably pull off a reliable auto. This would take some serious development though.

If you are not using vision in auto, you might be less reliable at placing a gear or shooting high. If you design your mechanisms to take into account the error caused by the swerve auto, as in increased shooter accuracy or increased range of where you can run into the wall and place your auto gear, you might find the costs of more difficult auto don't outweigh the benefits of swerve in teleop.

If you're gonna go swerve, this is definitely one of the better years to do it. If you pull it off, you will find yourself performing really well at the CHS district events.

Good luck, and see you guys at DC and CMD!
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Unread 10-01-2017, 16:28
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Re: Path following swerve drive

Hey,

We are leaning towards using a mecanum drive, due to the complexity of a swerve drive. Should still be pretty cool.

See you at comps!
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