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#1
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Re: Ri3D 'Snow Problem 2017
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#2
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Re: Ri3D 'Snow Problem 2017
Have you guys posted your reveal video yet? As of 1/14, I can't seem to find it.
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#3
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Re: Ri3D 'Snow Problem 2017
Not yet but I do know that they are working on it!
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#4
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Re: Ri3D 'Snow Problem 2017
Our robot reveal video is up!
You can check it out here. You can also check out our white papers here. Those papers include a description of our strategic analysis of FIRST Steamworks, what our prototyping process looks like, some thoughts from our programmer, and a guide to how to do powder coating in-house like we do. Without further ado... we present Lelantos. ![]() Last edited by cadandcookies : 17-01-2017 at 20:45. Reason: Smaller robot picture. |
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#5
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Re: Ri3D 'Snow Problem 2017
As gorgeous as that robot looks plastered all across my computer screen, this might help.
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#6
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Re: Ri3D 'Snow Problem 2017
Quote:
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#7
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Re: Ri3D 'Snow Problem 2017
Awesome reveal video! Definetly my favorite from the 2017 season! I wish you guys would've shown your robot shooting a bunch of balls all at oncr, instead of just one or two at a time. Im curious to see how accurate your shooter really is. What percent of balls do you guys when you storage is "full"?
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#8
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Re: Ri3D 'Snow Problem 2017
Quote:
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#9
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Re: Ri3D 'Snow Problem 2017
Quote:
Quote:
The hopper could additionally use a "blending" mechanism to shuffle balls so that they find their way into the shooter (many of the other Ri3D teams implemented such mechanisms). Our hopper was finalized on the last day, and we did not have ample time to construct/install such a mechanism. |
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#10
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Re: Ri3D 'Snow Problem 2017
Interesting design and a great looking robot.
The intake climber is a very interesting idea. Do you believe it would actually work on the real field? You are using a small rope on a small roller. It looks like you would jam the roller against the davit channel before you could consistently move the pressure plate. I've noticed a lot of these Ri3D designs don't seem to consider the channel. David |
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#11
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Re: Ri3D 'Snow Problem 2017
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I'm pretty confident that an enterprising team could modify the concept to be competition-ready. We did have a small amount of room to work with on the final robot that could feasibly fit the modifications necessary. |
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#12
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Re: Ri3D 'Snow Problem 2017
Beautiful bot and extremely impressive all around. Thank you for all your time and dedication!
May I ask what motor and gear reduction you used for your intake/climber? You're using a CIM correct? I was really impressed with how fast the lift pulled your bot. |
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#13
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Re: Ri3D 'Snow Problem 2017
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![]() I did answer the same question earlier in this thread, if you'd like more details than that, let me know! Last edited by cadandcookies : 18-01-2017 at 00:39. |
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#14
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Re: Ri3D 'Snow Problem 2017
My mistake, thanks for the info!
I would say you definitely succeeded on that front; this is only the second year I've kept up with RI3D, but your bot is probably the most impressive RI3D I've seen. I can easily imagine your bot winning a regional or district event and contending in World's (theoretically of course ). Before I saw your reveal, I was pretty content with my team's progress, but now I'm anxious to make changes to our gear manipulator so it's perfect, and modify our climber so it climbs faster. I guess that's kinda the point of RI3D huh? To make us push our teams to the extent of their capabilities. So thanks for that! Haha |
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#15
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Re: Ri3D 'Snow Problem 2017
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I would say that we were probably 60% accurate, maybe more, when we were able to shoot. Unfortunately jams or mispositioned balls made that rarer than any of us would have liked. This also made it somewhat difficult to actually gauge how accurate our shot was. |
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