|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
| Thread Tools | Rate Thread | Display Modes |
|
#1
|
||||
|
||||
|
Gears on the floor?
I wonder how many gears we'll see on the carpet? Dropped while loading or trying to place on the axles? Or getting knocked out of bots by hard impacts?
Will they get in the way? Cause robots to get high-centered? Is it worthwhile to build a device to pick gears off the floor? This could save a lot of time running back & fourth across the field, but the design would be a major challenge, considering the new robot envelopes rule. |
|
#2
|
|||||
|
|||||
|
Re: Gears on the floor?
Quote:
1) Double-digits per event. 2) Both. 3) Probably. 4) Only if they're at the chutes or right at the lifts, where they can jam against the wall. 5) Unlikely, given the bumper zone. But never say never. 6) Iron Kings labeled it Expert Mode on their priority list (something that we really want to pursue, but don't want to lock ourselves into if it severely compromises other functionality). I think others will make it happen too. |
|
#3
|
|||||
|
|||||
|
Re: Gears on the floor?
Same here. 3946 has this as a priority 2 item, which means about the same thing.
I expect dropped gears to be more common in quals than eliminations unless it's due to defense, e.g. "forced fumbles". |
|
#4
|
||||
|
||||
|
Re: Gears on the floor?
Quote:
|
|
#5
|
||||
|
||||
|
Re: Gears on the floor?
Honest question:
Why bother? There are 22 gears available to each team (not counting the presets) and 13 places to put them. If a gear is on the ground, why make a mechanism to manipulate it when there are nine teammate-controlled extras? |
|
#6
|
|||
|
|||
|
Re: Gears on the floor?
It would be my advice for anyone interested to possibly look back to 2013 for a bit of quick inspiration for floor intake designs.
|
|
#7
|
|||||
|
|||||
|
Re: Gears on the floor?
We came to the conclusion that we don't need to pickup gears on the floor since there are plenty at the feeder station. You have 10 more gears than you need to get all 4 rotors going. (18 start + 3 preload + 1 in the airship = 22 gears) so even if you drop almost half of your available gears on the floor, you still have enough gears behind the wall to get your RP
|
|
#8
|
|||||
|
|||||
|
Re: Gears on the floor?
The two questions I have for whether gears off the ground is a viable idea are:
A) How many gears do you imagine are going to be on the ground? and B) Is your ground gear system faster than driving back to the load station? |
|
#9
|
|||
|
|||
|
Re: Gears on the floor?
There are many ways of accomplishing the same task. If you can pick up off the floor, then you have the capabilities of grabbing your opponents dropped gears as well, instead of trying to traverse the field for them.
|
|
#10
|
|||
|
|||
|
Re: Gears on the floor?
The only reason I can think of is in case it falls in a really awkward area and you're having trouble pushing it away, but I'm not too sure how often that would happen (if at all).
|
|
#11
|
|||||
|
|||||
|
Re: Gears on the floor?
Quote:
(Alternatively, because that might just be the fastest way to get control of one from the chute.) |
|
#12
|
|||
|
|||
|
Re: Gears on the floor?
I think this is the most strategically important reason to be able to pick them up. If an opponent fumbles a gear at their chute (maybe because of well timed defense) then you can grab it and take it right to your own lift.
|
|
#13
|
|||||
|
|||||
|
Re: Gears on the floor?
Unless the opponents tag you in their loading zone...
|
|
#14
|
|||
|
|||
|
Re: Gears on the floor?
I'm picturing the opponent tries for a gear, drops it. Grabs another, takes off for their lift. You swoop in, kick it out of their loading zone, push it along the floor and finish intaking it outside the zone.
|
|
#15
|
||||
|
||||
|
Re: Gears on the floor?
Having an intake for floor gears is the only way to get a 120 point autonomous. That's maybe a decent reason to pursue it. Maybe.
|
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|