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Unread 12-01-2017, 00:02
Dan Richardson's Avatar
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Team Ri3D 1.0 FIRST STEAMWorks Robot Reveal

We are proud to introduce our Robot in 3 Days to play the 2017 FIRST Robotics Challenge - FIRST STEAMWorks!

The Reveal Montage Video Can Be Watched Here:

For our thought process and details please view our daily updates! (They aren't long we promise!)

Game Piece Analysis and Strategy Planning Advice - https://youtu.be/Swp07m2xEhA?list=PL...xt2pck2Wt3K I

Day 1 Update - Lifting winch, flicker shooter, wheeled shooter, gear manipulator, and... velcro? https://youtu.be/m7RNTi1HI3Y?list=PL...xt2pck2Wt3K I

Day 2 Update - Single Wheel Shooter, Flipper Shooter/Double Wheel Shooter Discussion, and Gear Manipulator: https://youtu.be/cZTB4PnpgBk?list=PL...xt2pck2Wt3K I

Day 3 Update - Hopper Fuel Agitator, Rope Climber, and Gear Mechanism Updates: https://youtu.be/UIMjzOVA_dg?list=PL...xt2pck2Wt3K I

Please remember that these videos are not intended to be a template to build your robots. We desire to fuel inspiration and off guidance in our decision making process. Please continue to follow rule updates and make sure you do the math. The success of our builds are often in the deep details.

We hope you enjoy!
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Last edited by Dan Richardson : 12-01-2017 at 22:54.
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Unread 12-01-2017, 02:03
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Re: Team Ri3D 1.0 FIRST STEAMWorks Robot Reveal

Incredible work this year! This is probably one of the better Ri3D robots from throughout the years. Certainly one of the coolest looking. I can't wait to see how many teams it inspires!
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Unread 12-01-2017, 02:31
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Re: Team Ri3D 1.0 FIRST STEAMWorks Robot Reveal

This is the best one yet.
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Unread 12-01-2017, 02:38
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Re: Team Ri3D 1.0 FIRST STEAMWorks Robot Reveal

Sweet! I hope we see Andymarks entry next.
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Unread 12-01-2017, 06:53
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Re: Team Ri3D 1.0 FIRST STEAMWorks Robot Reveal

Impressive given the amount of build time you had! Glad to see such a well working RI3D!
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Unread 12-01-2017, 08:15
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Re: Team Ri3D 1.0 FIRST STEAMWorks Robot Reveal

This year I didn't watch much of the build in progress because of work stuff, but it's awesome to me how many of the exact ideas I had are the same as how you guys did it. Awesome robot to show teams what is possible this year!
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Unread 12-01-2017, 08:18
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Re: Team Ri3D 1.0 FIRST STEAMWorks Robot Reveal

I liked it, my team has found that the rope we have been testing with actually sticks to the hook velcro on our winch drum by itself
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Unread 12-01-2017, 10:54
Karibou Karibou is offline
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Re: Team Ri3D 1.0 FIRST STEAMWorks Robot Reveal

Gorgeous. Great job guys!
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Unread 12-01-2017, 11:28
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Re: Team Ri3D 1.0 FIRST STEAMWorks Robot Reveal

Sweet robot- this is definitely one of the best ones I've seen on Ri3D. Loved the blender idea to unjam fuels and to shoot fuels faster. Great work!
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Unread 12-01-2017, 11:37
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Re: Team Ri3D 1.0 FIRST STEAMWorks Robot Reveal

Looks great! How many balls were you able to fit in the hopper?
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Unread 12-01-2017, 16:54
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Re: Team Ri3D 1.0 FIRST STEAMWorks Robot Reveal

Quote:
Originally Posted by Lireal View Post
Looks great! How many balls were you able to fit in the hopper?
36
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Unread 12-01-2017, 17:19
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Re: Team Ri3D 1.0 FIRST STEAMWorks Robot Reveal

Probably the best Robot in 3 Days bot of all time in my opinion. The simple design coupled with its ability to perform basically all of the major game tasks makes it a very good indicator of some different strategies.
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Unread 12-01-2017, 17:28
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Re: Team Ri3D 1.0 FIRST STEAMWorks Robot Reveal

I can't remember if you discuss this in one of your videos, but what was the logic behind foregoing an intake? Would you recommend for teams to do this as well?
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Unread 13-01-2017, 20:34
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Re: Team Ri3D 1.0 FIRST STEAMWorks Robot Reveal

Quote:
Originally Posted by Ginger Power View Post
I can't remember if you discuss this in one of your videos, but what was the logic behind foregoing an intake? Would you recommend for teams to do this as well?
We chatted about it briefly but it was mostly about resources. We decided that we wouldn't be able to "do it all." So that was the game function we left out. If you are going to be a prolific shooter this year then you will likely need an intake. Our evaluation of the game put our priorities as:

1. Gears
2. Hanging
3. Shooting

We wanted to do those 3 things well and decided that adding a bulletproof intake may be problematic. With the volume of balls you need to process this year we believe floor pick ups and hoppers will cause a lot of jamming and binding issues. We confirmed this early in our testing and focused on getting the hopper we made to work fairly well.
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