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#16
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Re: Realistic high goal scoring rate
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*How long do you think until the first joke about crossing the streams? Quote:
1. If your wheel slows down by x% per ball, the fastest way to spin it back up to target speed is at at the peak mechanical power point. (Physics, that) And the peak power is at 12V and 50% free speed. 2. Peak power is the MOST power you'll ever get out of the motor. That's 337W for a single CIM. If it takes 33J to fire a ball, the most balls you can fire without slowing down is 10 balls per second. And that's going to be with the motor running at 1/2 free speed. If the motor's running any faster, it won't put enough energy back into the system and the wheel will slow until energy out = energy in. Last edited by Kevin Sevcik : 12-01-2017 at 14:16. |
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#17
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Re: Realistic high goal scoring rate
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#18
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Re: Realistic high goal scoring rate
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Longer than I expected actually. |
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#19
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Re: Realistic high goal scoring rate
He has to have some kind of intelligent filter that notifies him of joke opportunities, I swear.
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#20
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Re: Realistic high goal scoring rate
That's the first time I've ever heard him referred to as "intelligent"
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#21
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Re: Realistic high goal scoring rate
We are looking at about 12 balls per second at the moment with our protoype with consistency.
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#22
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Re: Realistic high goal scoring rate
97.1 balls per second.
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#23
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Re: Realistic high goal scoring rate
next thing you know 254 does better than that
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#24
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Re: Realistic high goal scoring rate
So, check my math, but assuming a single Fuel leaving the shooter wheel which is located at the top of a tall robot parked in the key against the boiler wall. My trajectory model calculates about 86 degree launch angle at about 5.7 m/s muzzle velocity. At a 5" pitch, that is 40 to 45 Fuels per second.
So that would be the max; of course, there would be a gap as you wouldn't be feeding the shooter as fast, so something less than that. Am I missing something? |
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#25
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Re: Realistic high goal scoring rate
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#26
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Re: Realistic high goal scoring rate
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#27
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Re: Realistic high goal scoring rate
Peak rate or sustained rate? I could see some team with peak rates well above 30 balls/second.
Flywheel shooters are the only way to launch a ball |
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#28
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Re: Realistic high goal scoring rate
How fast is the ball traveling at the apex of your trajectory? The slowest speed on your trajectory is what you should use with pitch to calculate balls per second.
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#29
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Re: Realistic high goal scoring rate
I can't hear you over my ACTUAL TRANSFORMER ROBOT*
![]() *Whose design I didn't contribute to in the slightest |
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#30
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Re: Realistic high goal scoring rate
At 25 ft/s, that's about 12 lbs of thrust. I don't think you'll be going to space today with that engine.
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