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Unread 12-01-2017, 16:57
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Re: Fueling Scoring Challenge

Quote:
Originally Posted by BoilerMentor View Post
If a dumping robot plays a perfect match (which is actually unachieveable due to the time required to acquire game pieces at the beginning of teleoperated period) it scores 75 points maximum based on the 5 fuel per second processing rate for a total of 675 fuel scored. If a gear robot places two gears in teleop assuming no auto gears it scores 80 points. I'm not sure I see a place for dumping robots in this year's game especially given it isn't just a floor level open goal. No offense intended at all, I just don't see it and I don't see the value in designing around it. Cycle structure also dictates the goal should be free at some interval, so worst case there is space to work around a high goal robot. Alliance strategy is important here certainly, but I don't necessarily see sacrificing individual performance for what is a mathematically infeasible strategy. Maybe I'm missing something, but it seems like a team considering dumping should maybe focus on gears, since its an easier task to build for and it makes for a valuable position as a part of an alliance when it comes to elimination rounds. A well practiced robot that has a robust drive and gear delivery mechanism (heck, even a climber) is a really valuable alliance partner and is really pretty simple.
If a dumping robot can score 41Kpa he has a total of 81 points (41 from the dumping and 40 from the free gear in the airship) whereas a gearbot needs 6 gears (plus the free one) to beat that score.

Calculate how long it'll take to go across the field, lineup on the loading station, retrieve the gear, run back across the field, line up on the lift and deposit that gear ... all while avoiding defense, spilled fuel and dropped gears.

it's going to be an interesting year
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