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Unread 12-01-2017, 17:28
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Re: Team Ri3D 1.0 FIRST STEAMWorks Robot Reveal

I can't remember if you discuss this in one of your videos, but what was the logic behind foregoing an intake? Would you recommend for teams to do this as well?
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Unread 13-01-2017, 20:34
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Re: Team Ri3D 1.0 FIRST STEAMWorks Robot Reveal

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Originally Posted by Ginger Power View Post
I can't remember if you discuss this in one of your videos, but what was the logic behind foregoing an intake? Would you recommend for teams to do this as well?
We chatted about it briefly but it was mostly about resources. We decided that we wouldn't be able to "do it all." So that was the game function we left out. If you are going to be a prolific shooter this year then you will likely need an intake. Our evaluation of the game put our priorities as:

1. Gears
2. Hanging
3. Shooting

We wanted to do those 3 things well and decided that adding a bulletproof intake may be problematic. With the volume of balls you need to process this year we believe floor pick ups and hoppers will cause a lot of jamming and binding issues. We confirmed this early in our testing and focused on getting the hopper we made to work fairly well.
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