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Unread 13-01-2017, 10:37
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Re: Realistic high goal scoring rate

Quote:
Originally Posted by rick.oliver View Post
The model is simple and does not calculate the influence of any drag or lift based on ball spin. In terms of rate, I use the muzzle velocity and pitch as representative of the rate of the balls leaving the shooter. Assuming all balls will have the same velocity profile and land in the Boiler, then what goes out of the shooter at a specific rate gets scored at the same rate. Right?

And yes, the feed rate to the shooter is the rate limiting step. Recognize, too, that feeding multiple balls to a multiple-ball wide shooter will increase the discharge rate. It may also create in-flight interactions which could reduce efficiency of scoring.
Those balls aren't traveling at a constant speed, even without drag. If you shoot a ball straight up, it doesn't keep going at the same speed, gravity slows it down. Vertical speed drops to 0 at the top of the arc. At the top of the arc, the balls are closer together because they only have the horizontal component of velocity left. At 86 degrees, you don't have much horizontal component. Specifically, 15 in/s. So you can only shoot 3 per second in a straight line without a traffic jam in mid air. There, I checked your math for you.
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